Showing posts with label rewriting. Show all posts
Showing posts with label rewriting. Show all posts

Sunday, 4 October 2015

Who's Writing Your Novel?

I know - you're the one with your bum glued to the chair, making words and smooshing them together to make story-things. But it's the characters you create that make all that stuff happen. So... how do see your role in that process? Are you a Puppet Master, making your little pretend people dance to your tune - or are you David Attenborough, spying from conveniently-placed bushes and reporting everything in hushed tones of reverence? In other words, do your characters 'write your story for you,' or they merely your actors, following the script you devise for them?

True Believers - the ones who favour the David Attenborough approach - will say things like "The characters in my stories are real people to me - they have their own agendas and I can't make them do anything they don't want to do." Meanwhile, Architects regard characters as simply part of the overall construction; to them, treating their characters as sacred makes no more sense than saying mortar is more special than bricks when it comes to building a house. And of course, both camps strive for 'characters that feel real in their stories; that their readers can connect with - even if they don't particularly like them.

But it can all go horribly pear-shaped too. No matter whether you believe your characters are semi-sentient beings living inside your story-brain or the building blocks of your story-sculpture, sometimes they just won't do what you want them to do. They throw their toys out of the pram, the pieces won't fit together properly... pick your poison, the end result is the same. You find yourself saying some variation of  "She won't do this anymore! I needed her to do this thing but now I can't make it work and I don't know what to dooo!"

How can this have happened? How can people that were made by you, in your own head, suddenly turn around and do a Kanye West on you with the plot you carefully and lovingly constructed for them? And more importantly, what's the solution? Do you treat them like real-life rock stars and bend over backwards to please them - the natural instinct of the True Believer? Or do you, as the Architect,  get your own Inner Kanye on and decide that, actually, you are the God around here and you decide what goes down?

If you're a True Believer, you're faced with two options. Option One is to find someone else to carry out the part of the plot your troublesome diva character won't, or change your plot to fit in with what said diva 'wants' to do instead. This may still require at least some plot tinkering, because even once you've found your willing backup character, if he wasn't around for that moment originally you'll have to engineer some way to put him there now, that makes sense and doesn't muck things up for other characters or plot points ("but he can't be rescuing Mildred's cat from the burning building - he's supposed to be bonking Pedro's wife in a grungy motel two hundred miles away!")

If that's not possible, you're left with option two - and that's not automatically a bad thing. You might only have to tweak things a bit, so that you change a few events but everything still basically heads in the same direction. You might even find you like the new ideas much better than the old ones. But sometimes the changes you have to make are so radical that it means you're now telling a different story from the one you set out to tell. And that's fine - as long as you're more emotionally invested in your characters than the story they're enacting for you. But if the original story was one that was dear to your heart - that made a point that your storyteller soul felt driven to put out into the world - and now that message has been sacrificed for the 'integrity' of your characters... well, it might be difficult to tell the new story with the same passion. Especially if a part of you is still grieving for the loss of the old one...

By now the Architects will be facepalming at the whole touchy-feeliness of the above and crying "Oh for god's sake, get a grip!" Since they view their stories and their characters like an infinitely-supplied box of LEGO, their attitude is that they built this world and the characters in it, and if some of them bricks aint doing what they oughtta they're gonna get a smiting from the all-business Hand of Story God. Characters and plots can be broken apart just as easily and efficiently as they were made, and then rebuilt into whatever serves the story they're determined to tell. Hermione's phobia of clowns means she won't date Frank, the Ronald McDonald mascot at her local fast-food joint? Pffft, get rid of her phobia then. Or have Frank flipping burgers instead. No biggie - as far as an Architect's concerned, making it all work together is surgery, not psychiatry. No mourning the demise of the Story From Their Soul for them...

What they have to watch out for though, is that they don't allow this single-minded approach to blinker them. While it's certainly possible to 'change' a character to fit the story by removing certain personality traits and replacing them with more suitable ones, Architects need to be sure they're not doing so purely through stubborn determination to make that character fit no matter what. Because if it's done badly or with poor judgement, you get the Frankenstein's monster effect where it looks like a character has been randomly bolted together from a mix of different kits, just so that it will behave the way it 'should' at any given moment.

And this is why character biographies are a writer's best friend - whether you're a True Believer or an Architect. Sometimes just tinkering with one key event in a character's backstory can be enough to change their personality completely, believably - and, crucially - in ways that better fit their role in your story ("Mungo always felt inferior to his older brother, who was lauded as 'the smart one.' What if Mungo was the smart one instead, and felt that his brother resented him for it?") You can go as deep as you feel you need to; some writers approach it in the same way as a therapist might profile one of their long-term patients, while others include even the teeny-weeny tidbits like favourite colours, tv shows and ice-cream flavour. (Personally I feel the latter is where you can potentially cross the line from Useful Knowledge to Pointless Time-sink, unless knowing that level of trivia actually plays some crucial part in the story. But hey, if it ices your gateaux, have at it...)

So... which are you? Are you firmly one or the other, a bit of both - or do you flip between the two depending on what you're writing? (I'm probably more inclined to the last one.) How do you deal with the challenges of 'unruly' characters? I'd love to know.

Sunday, 23 August 2015

5 Ways My Writing Has Been Like Working On My Allotment

As of this month, I have now had my allotment patch for one whole year - at the same time, I have also been working on Draft Two of Redemption. And during this time I've learned a lot of useful stuff from both activities.

On the surface they don't seem related to each other. But a lot of the stuff I've learned can be applied to both writing and growing stuff, so maybe learning the lessons from one has helped me to look at the other in a different way as well. And because this is a Blog and I like to tell people about my stumbles and tryouts so they can be more sensible than I was... let's do this:

1 - Aim for Functional Before You Go For Beautiful

As I said previously on this very Blog, the plot of land I was given was in a right old state when I got it. Neglected for over two years, it was a wasteland of couch grass, ivy and thistles with roots that practically had an Australian accent by the time you got to the bottom of them. Added to that the wire netting, old pipes and half-rotting bags of fertiliser entwined underneath said urban foliage.... well, Kew Gardens it certainly wasn't.

But I had visions - oh, yes I did! One year from now this weedy eyesore would be transformed into a thing of beauty, with perfectly symmetrical plots lined with neat, green lawns, bearing more fruits and vegetables than I could eat in a lifetime...

Mmmmyeah, didn't quite happen like that. Oh I've done pretty well when it comes to the fruit and veg part; I've grown and harvested potatoes, onions, curly kale, sweetcorn, peas, gooseberries, tomatoes, peppers and a metric tonne of courgettes ( or 'zucchinis,' if you're American.) But only in the spaces I managed to dig in between the jungle infestation I didn't get round to clearing. So it's a functional allotment... but still not what you'd call 'pretty.'

And that's a pretty good description of the process of draft one through two of Redemption, to be honest. Draft One was a weed-infested wasteland - like most first drafts are - and maybe I was a little naive to think I was going to be able to sort it out and make it beautiful in a single, second-draft pass. Weeds have very deep roots, after all, and sometimes you think you've pulled one out only to find you didn't get all of it and the darn thing's grown back again. It takes as long as it takes, so sometimes you have to scale back your goals; first get it functional, then work on getting it beautiful.

2 - You Gotta Have a Plan, Stan

I'll stick my hand up and confess; when I took on that allotment I didn't have a chuffin' clue what I was doing. I'd grown stuff in pots and containers before, and that had worked out okay... surely it was the same, but just, like, in huge containers, right?

No. Soooo much no. The world invented gardening calendars and manuals you could demolish a shed with for a reason, and this reason is that plants are kinda picky about when they're going to start growing and for how long. In our modern world of global trading and intensive farming most of us take it for granted that we can stroll into our local supermarket and buy things like potatoes, onions and carrots any darn time we want to, from January to December. So it can come as a surprise to discover that, when you're trying to grow them yourself, they're working to a goddamn schedule - something to do with 'seasons' or some such malarkey. How inconsiderate of them...

As a result, I couldn't grow a lot of things I wanted to grow in my allotment because to do so successfully I would have to travel back in time and plant the seeds a couple of months before I decided I'd quite like to grow them. Sometimes you can cheat and buy them as young plants from a garden centre if you're quick (and I confess, I did do that for a couple of things) but the more sensible way is to assemble the aforementioned gardeners' calendars and manuals and work out your battle plan for the whole year in advance, so you know exactly what's happening, when it has to happen and for how long...

And if that sounds an awful lot like an outline for a novel... it's meant to. Yes, this was the year I finally figured out that outlining was something I needed to know how to do properly and then actually do it. No more going in blind and rewriting the bits I wasn't happy with 'organically,' to see what 'felt right' when the time came; I had to look at the whole story and decide in advance precisely what was going to happen and when, where, how and why. My outline for Draft Three is taking shape already - and it's good to know that, this time, I already know most of what's ahead of me. Heck, I might even make some spreadsheets - for my novel and my allotment.

3 - Sometimes You Don't Get What You Thought You Were Gonna Get

I planted a load of King Edward potatoes in one patch, and in the picture on the front of the packet they looked like... well, your standard King Edward potato. So I was a bit surprised when about half the potatoes I dug up a few months later were red-skinned -  still lovely, perfect for chunky, oven-baked wedges in fact - but not what I thought I was going to get.  I don't even know how that happened. And lets' not even mention the carrots... oh okay then, I'll mention the carrots. I sowed lines of purple carrot seeds (yes, they were going to grow into actual purple carrots!) between my rows of onions (that's supposed to stop the carrotfly getting to them, apparently.) When their little tufty green heads appeared above the soil I thinned them out as per instructions, watered them and cared for them as lovingly as if they were my own children. Until, months later, at least two other seasoned allotment-ers gently pointed out that they weren't carrots at all, but weeds. How on earth straight rows of weeds with tops that looked very similar to carrots manage to grow in exactly the place I'd planted carrots I'll never know, but that's what happened (and it is what happened; carrots don't produce little purple flowers in July, like mine did - nope, not even purple ones.) Point is, plants can be tricksy little hobbitses.

I also got a few surprises with Redemption draft two. For example, I'd been writing from two POVs up until this point, convinced that I needed both to tell the story properly. And then it gradually dawned on me that one of those POVs, far from providing tension and foreshadowing crucial plot points, was actually ruining them in the style of a human Spoiler Dispenser with his 'can't tell anyone this, but...' diary entries. Either that or repeating in technobabble what he'd previously said in laymanspeak to the other POV character. Not cool, Dr Harvey. You are hereby demoted to Standard Major Character.

On the one hand, I don't know why it took me so long to see such a basic error - but on the other, maybe I needed to see it in full bloom to know it had to be eradicated (like my carrots-that-weren't.) Other characters have turned out to have more depth than I'd previously realised, and will now be playing a bigger or more complex role in Draft Three (Junor, Jim, Randy and Fraser.) So, like my surprise crops, at least not all the unexpected results were unwelcome ones. And I've learned some useful stuff for next year.

4 - You Need To Tend To Your Plots Regularly...

Some days - mostly the baking-hot, beach-weather ones - I looked out over my allotment and thought "Y'know what? I can't be arsed to go over there and dig today." Other times I watched the rain sliming down my windows and thought "My god, I can't go out in that - I'll catch some form of Victorian consumptive disease!" And it's fine to play hookey and have a duvet day... every once in a while. But the thing about summer is that you get quite a lot of hot days - even the UK, believe it or not - and when it comes to the wet, windy and cold days of winter the UK's got them down to an art form. So when I started letting the climate dictate whether or not I would go to my allotment, those 'odd days' quickly turned into two or three weeks at a time. Which meant that when I eventually sloped back like the kid who knows she hasn't done any of her homework for ages, everything was overgrown and neglected again. I had to fight my way through 2-foot-high weeds and couch grass to get to my crops, and when it came to tidying it all up and preparing new plots I barely knew where to start. It felt like I'd gone a step backwards, and now I had twice as much work to do just to get back to where I was - all because I'd got lazy and kept telling myself "Tomorrow. I'll go over and do stuff tomorrow..."

I had bad-weather days with Redemption too. Days when  just the thought of sitting down to open up that Scrivener file and knuckle down into a writing session was enough to make me wish I cared more about housework than I do (so I could at least run away from the screen with a feeling of 'fifties housewife pride rather than lazy-arsed shirker's guilt.) Being a mum of a school-age child guarantees an excellent supply of excuses for slacking off; sports days, birthday parties, various PTA-sponsored events...

I told myself it was fine. I was just taking a break from the thing for a few days because I'd hit a gnarly bit I didn't know what to do with, and when I finally came back to it my brain will have magically unblocked itself - like sneezing out a really gluey bogey, presumably - and I'll just know what to do to fix the gnarly bit.

Except that nine times out of ten I didn't, any more than I did before I left it. And on top of that I'd forgotten a lot of what I'd done so far, so I had to go back and look through all my notes to remind myself again. Leaving the problematic bit alone wasn't what caused the problem; running away from the rest of it as well was my mistake. Even if I'd switched to adding new info to my character biographies, putting all the subplots into a spreadsheet - or even restructuring the outline - I'd still have been keeping myself in the loop with the story as a whole.

It's the same as it was with the allotment; if I'd made myself walk over on those sunny days just for five minutes, to water the plants or pull up the weeds in one patch, for example, I could have saved myself a lot of work later on and still indulged in a little bit of slacking off.

I guess that's why so many authors who've 'made it' say you need to write every day, like working a muscle or training for a marathon.

5 - ...But Sometimes It's Better To Leave One Part Alone For a Bit.

Weeds were - and are - a constant annoyance on my allotment - if there was some sort of award from growing the strongest and most impressive weeds, I'd walk away with it no problem. Accidentally bend the stem of a precious little seedling? I can practically hear it scream in agony before it crumples into a Camille-esque heap and dies. Gouge out the heart of a thistle and roar like Brian Blessed as I tear its roots from the ground? The bloody thing just pops up again a week later like I've done nothing more than give it a haircut and a massage. How does that even work? Damn you, Mother Nature!

At first I thought the answer was to swoop on every weed in every patch when it was just an ickle baby, smiting it while it was at its most vulnerable. Until I realised that meant being hyper-vigilant, scanning each patch on a daily basis and turning weed elimination into a never-ending job with standards of perfection that would make a professional forger beg for lenience. "I only weeded this bit two days ago, how in the holy heck have they all come back already?" became something of a catchphrase for me (and a lousy one for someone aspiring to the superhero title of 'Weeder Woman.')

Eventually I realised a far more effective tactic was to... just let the weeds grow. Because for most of the ones that grow on my allotment, trying to dig them out while they're tiny is a fiddly and messy job that involves getting right down on your knees and tooling around with mini-forks and dibber-things. You can easily spend an entire day faffing around like that, only to find that when you've finished things don't really look much different from when you started. However, letting each baby weed grow a foot high and then yanking the whole thing out, roots and all, is a breeze - five minutes work per patch, tops. And boy, does it look like you've accomplished something afterwards!

I've now adopted a similar approach when I'm working on Redemption too. For each rewrite and edit of a scene, I decide in advance what element of improvement/cleanup I'm going to be focusing on - and stick to that task and nothing more. If I spot things I can fix on the fly - spelling or punctuation errors I hadn't previously noticed, for example - I'll do that, but if I see anything that requires switching my focus from the Plan for Today - for example, further research to check if that thing this character says is still true, adding in new plot elements to explain that new bit I added into the previous scene - I leave it alone, to deal with another time. Yank it out, roots and all, when it's time to weed that particular part of the patch.

So... that's the lessons I've learned this year. I shall be taking them with me into the next one, and hoping the processes - in both writing and gardening - will help me be more effective at both.

Have any of your non-writing-related hobbies taught you more about your writing? Why not drop a comment below?

Saturday, 29 November 2014

The Dreaded D-Word and its Effect on Writing.


I haven't posted anything on this site for nearly three weeks just lately. And my posts in the two or three months before then were less regular too. I've also mentioned - oooh, maybe one or two (hundred) times - that draft two of Redemption has been going much slower than I'd like, with my daily wordcount grinding to a tortuous crawl. 

There were other things too. Having less and less energy over the last few months, to the point where the choice became having a twenty-minute nap during the day or actually falling asleep at the keyboard. Wanting to eat chocolate and junk food a lot more of the time - even when I really didn't (if that makes any sense.) And feeling like there was no hope for the world and we were all descending into the bowels of Hell every time I opened a newspaper or switched on the news to see yet another horrible item about how terrible human beings can be.

Looking at the above now, all the signs were there. But, as is usual for me, I didn't see them at the time. While I can pick up the very subtlest of signals in other people's emotions, when it comes to deciphering my own I have to be practically battered over the head with a blunt instrument. This is quite a common thing amongst those of us who suffer from these periodic bouts of sadness - we're generally the last to know that we're even having one.

...Have you noticed how very reluctant I am to use 'The D-Word?' You know the one I mean. That's also quite common, apparently, and there is a certain, albeit delusional, logic to it. Because when you call it The Blues, or a Periodic Bout of Sadness, or a Rough Patch or any of the other myriad of euphemisms that exist, it feels like a temporary, trivial thing. Like a little midsummer shower that'll be over soon and then the sun will come out and everything will be sunny and smiley again... nothing to worry about, just ignore it and time will fix it all by itself. 

However, the minute you utter the word 'Depression' you're officially upgrading the status to Problem - and one that won't just go away on its own if you ignore it for long enough. In fact, if you don't acknowledge it and sort it, it'll very likely get worse the longer you leave it. That's a pretty scary thought. So surely the best way to face up to the fact that what you have is a Problem is to... pretend even harder that you can't see it! Yeahhhh...

Mmmm, no. See, that's what I've been doing since... probably about August. And I was doing a blimmin' good job of it too, to everyone else and particularly myself. I came up with all sorts of creative excuses for all my collective quirks of lethargy and random over-emotion, and stuck to them like a crook to his alibi. This was definitely just a pesky ol' down period, that's all - and I was gonna get through it by harnessing the awesome power of denial! Yaaay, go me!

And then last week happened.

After weeks of growing more and more dissatisfied with my dwindling wordcount for Redemption, it was suddenly and unexpectedly slashed to zero when my computer died. As in, really died this time. It's 'died' twice before in the last couple of years, but on both of those occasions I was able to jump-start its corpse back to life again after some Frankenstein-esque skullduggery with its innards. The cheap and effective solution. But this time there was no saving it; when the motherboard (i.e. brain) of a twelve-year-old computer pegs out, you're pretty much looking at buying either an entire new computer off-the-shelf  or all the bits to build one. Which is of course an effective solution - but nowhere near as cheap. Luckily for me I was in a position to do that - but I wrestled with my conscience over it for an entire week. Spending all that money on something for me, instead of treats for the family? But I'm a writer and I need it, so I bought the thing, mentally slapping myself upside the head the whole time.  (And yeah, I'm still feeling the guilt big time, in case you were wondering...) 

And then I got some sort of virus that temporarily made my throat swell up and swapped my joints for those of an eighty-year-old. I spent two days unable to swallow anything solid and mostly asleep on whatever horizontal surface I happened to flop down on. After two days I'd recovered though, so all in all the whole Disaster Period only lasted about ten days.

So... why did I then spend the days after that feeling permanently like I wanted to just burst into tears and sob like a baby? But whenever I was alone and thought "Oh sod it, just do it then. Let it all out - no-one's around to see..." I couldn't. The tears were most definitely there, but I couldn't persuade them to fall, even though it constantly felt like I was losing the battle to hold them back. That's like having an itch you can't scratch - except even that makes more sense than feeling like you can't stop yourself from crying while simultaneously not being able to start either.

And let's be clear here. I had that virus for just two days. I had a new computer to replace my dead one in just one week. I didn't even lose any of the writing work on my old computer (the only stuff I really cared about) because I've always backed all of that up to the point of paranoia on a USB stick and the Cloud, so copying it and the writing programs I use to my new computer took twenty minutes, tops. If you're looking for definitions of First World Problems, they're right here. Getting that upset over such things is ridiculous. But I did anyway. For days

But now I realise that's because they were the proverbial straw that broke the camel's back. The one piece of crap too many in the game of Buckaroo that is life. Which means, if I want to get back into my writing groove so that I don't have to keep beating myself up about lousy wordcounts and missing blog posts, I'm gonna have to Sort My Shizzle Out. Admit that, actually, if I'm truly honest with myself, I have... 

*screws up face, fights facial tics and takes a deep breath*

... depression at the moment. About something. Or maybe nothing. Maybe it's just one of those who-knows, sometimes-it-just-happens depressions. Either way, I need to sort it.

And that goes for anyone who suffers from depression, whether they're writers or not. As tempting as it is to not upgrade the status to Problem, you can't fix it - or anything else that's not working with your life - until you do. It's not 'selfish,' you're not 'weak' and you're certainly not 'attention-seeking.' You're being kind to yourself, and you deserve that. And if you're suffering, it's a fair bet your loved ones are too, watching you suffer and wishing they could help. Let them help. Apart from anything else, it's a great way of showing them you love them too.

Saturday, 5 July 2014

How to Detect the Clank of the Deus Ex Machina

There comes a point in almost every rewrite of a draft one manuscript when you suddenly become aware your internal Writing Satnav/GPS is yelling at you. Not the normal sort of yelling, where they're just giving you instructions like "continue with this POV until the next plot twist" in that slightly bored and disjointed voice they do so well, but the loud, insistent scream of "do a U-turn NOW or you're gonna dump this story over the edge of a cliff!"

Y'see the wonderful thing about a draft one is that anything goes in terms of making your characters Get Important Stuff Done. They can temporarily be Superman, McGyver and Gandalf the White all rolled into one if that's what it takes to move your story from Plot Point A to Plot Point B, because you're still in the figuring out stage and "the rest of the story can't happen unless they do this thing and shuddup okay I haven't got time to think about it I just wanna get this done dammit!" In essence, you roll out the Deus Ex Machina.

Translated as 'The God in the Machine,' a Deus Ex Machina was a plot device employed in Greek tragedies, when the audience loved nothing more than tales of piddly little humans getting repeatedly kicked in the 'nads by the awfulness of their piddly little lives until some random Greek God dropped down from the sky and fixed everything in the last three minutes of the show. (In these stage productions, the actors playing said gods were literally dropped on wires through a trapdoor in the ceiling to perform the obligatory last-minute miracle. In a world that had yet to acquire a 'Die Hard'-ing Bruce Willis, this was the best they could manage.)

Draft ones of manuscripts are the perfect place to slap Deus Ex Machinas; it's how many draft ones get completed at all. But when draft two and beyond rolls around you can't get away with that sort of nonsense anymore. Stuff has to make sense. You need to make sure that, when it comes to solving problems and moving the plot forward, your characters aren't using a sledgehammer to crack a nut - or, even worse, an inexplicably-acquired magic nut to destroy a sledgehammer. And if such a thing occurs, it often occurs more than once. Like that thing they say about a butterfly beating its wings causing major disasters on the other side of the world, one such doof-up can have knock-on effect on several other areas of your story, amplifying the doofiness of each subsequent doof-up until your precious draft one begins to look like the work of a lunatic.

This week, at the two-thirds-through mark of my current w-i-p The Renegades, I reached that point.

As I began rewriting Chapter 22, I realised there was some major information that needed to be given earlier in the story if what occurred from this point on was going to make any sense. Which meant a pretty intensive re-write of Chapter 18 - the only place where including that information would be sensible and flow naturally from the events described. And as I started doing that, I began to see holes in other areas too, until the crucial Grand Plan of my protagonist and her two comrades-in-arms began to look distinctly colander-like in terms of its ability to hold water.

I sighed. I head-desked. I ate cake ('works when you're happy, works when you're sad - the all-purpose mind-medicine!') And then I decided that the only way to fix it - and at the same time catch any other giant doof-ups that may still be lurking elsewhere in my story - was to draw up a list of hard questions to ask myself. Put every one of my plot points on trial and see if they made the grade. And here is the list I came up with. The Renegades is a sci-fi story, which is why I need to focus heavily on technical details, but there's no reason why this list couldn't work for other genres too:

1 - Would this course of action actually achieve the desired result?
This is the first question because it's the most obvious. Are the characters - with all their strengths and weaknesses  - actually capable of doing what's required? Does this thing they're trying to do comply with what's physically/scientifically possible in their world? How could things go wrong, and how plausible is it that they could still achieve their goal a) without anything going wrong or b) by adjusting to a Plan B 'on the fly' if things did go wrong?

2 - Is this course of action the easiest/safest way to achieve the desired result?
Because characters don't care what makes the plot funkier; they just want to do what they want to do. In real life we don't generally pick the hardest and most dangerous way to do something, and if a story is to make sense to readers then the characters shouldn't either. So if your heroine is creeping up behind a burly security guard and doing a Vulcan Death-Grip on him, hacking into the security system to bypass the locks, and then taking out another couple of security guards before escaping through the front entrance of an underground complex - when instead she could just sneak out of an unguarded back door and run like heck... well, it might be more exciting, but it's ludicrous. Forget the action-thriller whizz-bangs and let characters behave like someone with common sense.

3 - And they're doing this thing... why, again?
There are only two reasons people in real life do something they don't need to do; if it's enjoyable, or if they believe they can't avoid doing it. The same should be true of characters in stories. This applies to the big, game-changing actions taken and the smaller efforts that help towards achieving the big goals (those times when a major action can't be completed until a series of minor ones are done.) Both can suddenly become redundant with even the smallest of plot changes elsewhere in the story, so it's worth going back and checking to see if they're still relevant when such changes occur. Do those characters really still need to do that slightly random midnight raid that contributes nothing to their current objective at all? Or is Cackling Overlord Author only making them do that, so they will 'accidentally' find the secret thing they didn't even know existed but just so happens to reveal some really vital plot information? Don't be that author. Readers will snigger at you and call you names behind your back.

4 - Why are they doing this thing NOW? What stopped them doing it BEFORE now?
If they're doing what they're doing now in response to a situation they were aware of ages ago, what changed to make that happen? The answer can't be 'nothing,' because that just makes your characters look like apathetic chumps. Action should always be followed in quick succession by reaction, and even if that reaction is to do nothing, the reasons for that should be logical within the context of your story - along with any reasons for them to change their mind at a later date. The same rules apply when it comes to characters with special skills or magical powers. The reader has to know about them as soon as the character is aware of them - and from that point on, they're a tool in their toolbox, to be used whenever any person with an ounce of intelligence would use them to make their life that little bit easier. No saving them up for an oh-so-convenient, one-night-only appearance in the Final Showdown Moment - "Oh I remember - I can shoot burning jets of fire from my hands! Well thank goodness I finally realised that  just now, as I'm fighting the Deadly Ice Troll we've been hunting through The Frozen Wastes for nearly three-quarters of this tale! Doh - now I think about it, I could've used that on all his icy minions on the way here as well... silly old me, eh?"

5 - And they still think this is a good idea, right?
Sometimes, in the name of building the tension and moving the plot forward, characters have to do completely the wrong thing. Make really bad decisions, horribly misjudge a person or situation or take a risk  on impulse and have it not pay off in the worst possible way. Your readers might see the disaster coming way in advance, fighting the urge to scream "nooo, you raving idiots, that's the worst thing you could possibly do..!" as your characters blunder towards the inevitable snake pit - but your characters definitely shouldn't. People don't generally choose to do stuff that's going to mess their lives up. If you're gonna make your characters do a dumb thing, they have to have damn good reasons for not thinking it's a dumb thing, and those reasons have to be crystal clear to the reader. If your character has clearly stated he has an acute phobia of snakes, that's not going to go away without intensive therapy - so you can't suddenly - and purely for the purpose of fulfilling your plot obligations - make him read an advert in the local paper for a job as a snake-charmer and say "Ooh, I'll go for that! I mean, I know I'm terrified of snakes... but I'll muddle through, I'm sure!"

I'm applying these questions to my w-i-p as of now - and it's already given me things to think about. Have I left anything out that could be added to this list? What are your experiences of extracting the Deus Ex Machina from your work? I'd love to know.