Showing posts with label character biographies. Show all posts
Showing posts with label character biographies. Show all posts

Sunday, 4 October 2015

Who's Writing Your Novel?

I know - you're the one with your bum glued to the chair, making words and smooshing them together to make story-things. But it's the characters you create that make all that stuff happen. So... how do see your role in that process? Are you a Puppet Master, making your little pretend people dance to your tune - or are you David Attenborough, spying from conveniently-placed bushes and reporting everything in hushed tones of reverence? In other words, do your characters 'write your story for you,' or they merely your actors, following the script you devise for them?

True Believers - the ones who favour the David Attenborough approach - will say things like "The characters in my stories are real people to me - they have their own agendas and I can't make them do anything they don't want to do." Meanwhile, Architects regard characters as simply part of the overall construction; to them, treating their characters as sacred makes no more sense than saying mortar is more special than bricks when it comes to building a house. And of course, both camps strive for 'characters that feel real in their stories; that their readers can connect with - even if they don't particularly like them.

But it can all go horribly pear-shaped too. No matter whether you believe your characters are semi-sentient beings living inside your story-brain or the building blocks of your story-sculpture, sometimes they just won't do what you want them to do. They throw their toys out of the pram, the pieces won't fit together properly... pick your poison, the end result is the same. You find yourself saying some variation of  "She won't do this anymore! I needed her to do this thing but now I can't make it work and I don't know what to dooo!"

How can this have happened? How can people that were made by you, in your own head, suddenly turn around and do a Kanye West on you with the plot you carefully and lovingly constructed for them? And more importantly, what's the solution? Do you treat them like real-life rock stars and bend over backwards to please them - the natural instinct of the True Believer? Or do you, as the Architect,  get your own Inner Kanye on and decide that, actually, you are the God around here and you decide what goes down?

If you're a True Believer, you're faced with two options. Option One is to find someone else to carry out the part of the plot your troublesome diva character won't, or change your plot to fit in with what said diva 'wants' to do instead. This may still require at least some plot tinkering, because even once you've found your willing backup character, if he wasn't around for that moment originally you'll have to engineer some way to put him there now, that makes sense and doesn't muck things up for other characters or plot points ("but he can't be rescuing Mildred's cat from the burning building - he's supposed to be bonking Pedro's wife in a grungy motel two hundred miles away!")

If that's not possible, you're left with option two - and that's not automatically a bad thing. You might only have to tweak things a bit, so that you change a few events but everything still basically heads in the same direction. You might even find you like the new ideas much better than the old ones. But sometimes the changes you have to make are so radical that it means you're now telling a different story from the one you set out to tell. And that's fine - as long as you're more emotionally invested in your characters than the story they're enacting for you. But if the original story was one that was dear to your heart - that made a point that your storyteller soul felt driven to put out into the world - and now that message has been sacrificed for the 'integrity' of your characters... well, it might be difficult to tell the new story with the same passion. Especially if a part of you is still grieving for the loss of the old one...

By now the Architects will be facepalming at the whole touchy-feeliness of the above and crying "Oh for god's sake, get a grip!" Since they view their stories and their characters like an infinitely-supplied box of LEGO, their attitude is that they built this world and the characters in it, and if some of them bricks aint doing what they oughtta they're gonna get a smiting from the all-business Hand of Story God. Characters and plots can be broken apart just as easily and efficiently as they were made, and then rebuilt into whatever serves the story they're determined to tell. Hermione's phobia of clowns means she won't date Frank, the Ronald McDonald mascot at her local fast-food joint? Pffft, get rid of her phobia then. Or have Frank flipping burgers instead. No biggie - as far as an Architect's concerned, making it all work together is surgery, not psychiatry. No mourning the demise of the Story From Their Soul for them...

What they have to watch out for though, is that they don't allow this single-minded approach to blinker them. While it's certainly possible to 'change' a character to fit the story by removing certain personality traits and replacing them with more suitable ones, Architects need to be sure they're not doing so purely through stubborn determination to make that character fit no matter what. Because if it's done badly or with poor judgement, you get the Frankenstein's monster effect where it looks like a character has been randomly bolted together from a mix of different kits, just so that it will behave the way it 'should' at any given moment.

And this is why character biographies are a writer's best friend - whether you're a True Believer or an Architect. Sometimes just tinkering with one key event in a character's backstory can be enough to change their personality completely, believably - and, crucially - in ways that better fit their role in your story ("Mungo always felt inferior to his older brother, who was lauded as 'the smart one.' What if Mungo was the smart one instead, and felt that his brother resented him for it?") You can go as deep as you feel you need to; some writers approach it in the same way as a therapist might profile one of their long-term patients, while others include even the teeny-weeny tidbits like favourite colours, tv shows and ice-cream flavour. (Personally I feel the latter is where you can potentially cross the line from Useful Knowledge to Pointless Time-sink, unless knowing that level of trivia actually plays some crucial part in the story. But hey, if it ices your gateaux, have at it...)

So... which are you? Are you firmly one or the other, a bit of both - or do you flip between the two depending on what you're writing? (I'm probably more inclined to the last one.) How do you deal with the challenges of 'unruly' characters? I'd love to know.

Saturday, 28 February 2015

When Draft One is Only The Job Interview for your Characters

Now that I've passed the 60% mark for Draft Two of Redemption, I'm starting to realise how completely different the story is from Draft One - whilst at the same time essentially the same. Confused? I don't blame you. I shall explain...

The original key plot points are still there, unchanged in their purpose or meaning within the story as a whole. The settings and locales are still the same. And I haven't added or removed any characters or changed their names, ages or occupations. And yet, when I compare my first draft rantings to my second, they read so differently in style and context as to almost seem as if both were written by completely different writers. So far I like the second writer's version much more, I have to say (just as well, or may have to either give up writing or find a way to travel backwards through time to do the stages in the opposite order.) But what's changed, exactly? What is it about my revised version that was missing from that first draft? I've felt a need to figure this out from the moment I noticed it, if only so that I can apply the lessons learned to future novels. And this week, on completing a very particular chapter, it finally dawned on me.

It's the characters. I've finally got to know them as people, rather than just walking, talking plot devices.

If you've been writing stories of any kind for any amount of time, you will have doubtless heard the advice about creating detailed profiles for your characters. The advocates of this approach proclaim you must know everything about every important character in your story; not just the basics like their name, age and physical attributes, but even the most minute stuff. Like where they went to school, their shoe size, their most embarrassing memory, whether they'd be Team Jennifer or Team Angelina...

I did that thing. Well, most of it anyway. If I'm honest, I didn't bother with many of the trivialities. My protagonist has lived a pretty hellish life even before she got to her current place in the story, so is it really going to help me to know what her favourite tv programme would be - if she ever got the chance to even see a working tv, never mind watch it?

The thing is though, I did all of that malarkey after I'd worked out the basic plot, filling in the information as I came to it while writing the first draft. There's a popular school of thought that says you shouldn't even begin to write the words 'Chapter One' until you have these complete biographies of every significant character in the story, all written up like handy mini-Bibles for you to refer to with each twist and turn of your plot. I'm sure that works like a charm for some writers, but it doesn't really match the way I dream up stories. I usually start with a 'What if..?' and chase the premise to its ultimate conclusion via a series of even more 'what if..?'s piled on top. Part of that process involves asking questions like "What kind of person could find themselves in that situation in the first place?" "What sort of things would they do to get out of that situation?" and "How could their solutions to those problems make the resulting situation even worse?" (Bwah ha haaaaa..!)

Those are things you can't really figure out until you've actually put your little LEGO-men onto your Head-Stage and watched them improv their little plastic socks off. So, if you ultimately discover you need a Benedict Cumberbatch to drive your plot forward, you're going to be pretty gutted if you've only got a pre-made Bruce Willis available in your character-bank.

So, while I had a basic idea of what sort of characters I might need to populate Redemption as I began to write it, I didn't really get to know them as individuals until I'd spent some time with them, watching them on my Head-Stage and making notes about their performances. Hence the job interview analogy in the title of this post (see, it wasn't just a random thing..!)

The benefits of this approach are that you have a much better chance of putting the right person into the right job, and that, should there be some areas where they're not quite compatible with certain duties, you can make alternative plans rather than writing yourself into a black hole (i.e. delegate tasks to another, more suitable candidate, or allow them their awkward little foibles but then hit them from another angle with something more 'suited' to their personality... *strokes imaginary white cat and cackles*)

The downside, of course, is that your characters will be... well, little more than LEGO people for most of your first draft, as you watch them get to grips with your script and attempt to deliver the performance of their career. By the time I was ready to do my first read-through of Draft One, I'd spent enough time with them to know what they were really like, and was able to get completely frustrated when they weren't performing their roles to their full potential thanks to the lousy script some knuckle-headed chump had given them. ("Why does my protagonist cry so bloody much - at just about everything? Whoa, Mr Doctor-Character, do you not think that's waaaay inappropriate behaviour? And as for you, Mr Supporting Character - no sweetheart, you are not a stand-up comedian...") Take some familiar-ish stereotypes and give them a few double-espressos with Red Bull chasers, and that was pretty much the Draft One population of Redemption.

For the second draft I had all the pieces of the plot already in place, which meant I could let them marinate while I focused more deeply on the characters playing them out - and the biggest shift was in viewpoint and motivation. In the first draft my approach had been pretty rudimentary; the protagonist would do or say something and the other character would do or say something in response that fitted in with both the plot and what I'd discovered about their personality so far. This character was tactless and socially inept? Boom, he'd do/say something tactless and socially inept then. Job done!

But by the time I got to starting the second draft, I'd learned something about characters - all characters, not just the ones in my novel. That, no matter who they are as far as the structure of the story works, in their eyes they are the protagonist - the only life they're living is theirs, and they're the star of that, baby! So now, for every interaction between my protagonist and other characters, I had to consider the feelings of two or more people, not just one. To think beyond "What is this typically socially awkward and blunt character going to say and do in this particular situation with my protagonist?" and instead think "how is that character likely to feel about this situation? Would he misinterpret the words/actions of my protagonist? And if he did, would he still respond the same way - or would he be defensive or fearful instead?" Sometimes this took my plot in new directions that I hadn't even anticipated - but even when that happened, the new twists still worked within the plot structure I had. If anything, they even explained parts that previously didn't have as much depth as I wanted.

As a result, some characters who started out as mere extras in my story have found themselves with bigger, more defined roles in this second draft. One character in particular has evolved in ways I could never have foreseen. In my first draft he was little more than occasional light relief, a bit of comedy filler to make the major characters look good. But once I started to see the way his mind worked and the reasons he became the person he'd become, I realised how much potential influence he could have on many existing plot points. He went from being a walk-on stooge to an unlikely but helpful ally for the protagonist and her friends, and became a much more interesting character as a result.

I still have a way to go, of course. Even once draft two is finished, there'll be further edits and polishes before I dip my toes into the cold cold waters of beta-reading... and then probably further editing and polishing. But it's an exciting journey, getting under the skin of my characters and letting them riff with the existing script to see what develops.

So, all you fellow writers out there... do you have a character from one of your stories who surprised you with their capabilities once you got to know them? One you grew to love (or hate) once you saw their true potential? Feel free to share them in the comments - I'd love to meet them.