Showing posts with label novel template. Show all posts
Showing posts with label novel template. Show all posts

Tuesday, 7 February 2017

WHY STRUCTURE IS NOT TEMPLATE

If you have been writing with a mind to getting published at some point, particularly in the last ten years or so, you will have read at least one book on the craft of writing already. Seriously, I probably don't even know you personally and I'd still put money on that.

This is because there are literally thousands of them available now, in both e- and dead-tree form. Many are written by authors who have sold decent shedloads of their novels and are passing on wisdom and experience that they've gained through dedicated practice and results, while others are written (I suspect) by enterprising individuals who are fantastic at marketing and know how to 'adopt' ideas from several other writing craft books and put their own spin on them to make something that appears to be full of entirely new information (which, in fairness, also requires good writing skills - just different ones from writing novels.)

Either way, it'd be hard to escape hearing the most popular pearls of writing wisdom that crop up all the chuffin' time. Adverbs are the devil's crystal meth, Show Don't Tell if you don't want the Story Gods flaying you alive and selling your internal organs on eBay, a kitten dies every time you use Passive Voice... yes, yes, we know all those, thanks very much. But once you get past the basics, and start delving deeper into The Craft books, you get to the next level, which is all to do with Story Structure.

At the most basic level, there's the Three-Act Structure. In spite of its numerical leanings, this actually splits the story into four parts; Act One (the first 25% of the story,) Act Two (the next 50% of the story, but with the all-important  'Midpoint' splitting the whole into a kind of 'before and after the game like, totally changes,' with 25% on each side) and Act Three (the remaining 25% of the story.) Layered on top of that is the seven-point story structure - or the twelve, for the more ambitious - that splits the stages down even further. Joseph Campbell calls his version The Hero's Journey. Whichever way you slice it, this is where you find terms like The Inciting Incident, The Call to Adventure, The Final Battle...

Sound familiar? It's hardly surprising. The Three-Act Structure is very, very popular among professional writers in all media: novels, comic books, stage plays, screenplays. The reasons for this are simple; it works, has worked well for as long as people have been telling stories, and it mirrors the way naturally gifted storytellers tell stories (even back in the days before writing how-to books - or writing as we know it.) It follows the life cycle of most living creatures on this planet (Act 1, Act 2, Act 3 = Child, Adult, Elder,) so we relate to it on a subconscious level as humans. And the seven (or twelve) plot points link up with the stages we humans go through in solving a major problem in our own lives. Every story ever written or told, when you boil it right down to its essence, is 'some person has a major problem and then does stuff to solve it.'

But there are those who rail against making their stories fit a predetermined structure. Anything that sounds like it's trying to introduce some degree of conformity onto what is supposed to be a creative process will inevitably be viewed with suspicion - and this is particularly true for those who believe writers are born, not made. That only those imbued with pure, natural talent can truly become successful writers - and if you don't already possess it, all the studying and practising in the world won't help you acquire it. They in particular hate the idea that something from the well-springs of imagination could actually be improved by shaping it with the tools of rules and structure - "We're supposed to be bohemian, radical free-thinkers, man! We don't do rules!"

And that's when they use the f-word. No, not that one, I mean 'formulaic.' They say things like the three-act structure are why so many 'commercial' novels these days are 'all the same,' 'lacking originality' and 'recycling the same old plots, over and over again.' They claim it's how 'bad writers' can have a successful career and sell millions of 'terrible' novels, because they're all just using the equivalent of a factory template to churn out cookie-cutter stories, production line-stylee.

They say it with the kind of venom that's born from fear; the fear that 'anyone' (i.e. even the ignorantly untalented, defiantly lazy and cynically opportunistic) could write a successful novel armed with little more than a fill-in-the-blanks template. That's a pretty soul-crushing thought if you've toiled for years at your writing, believing in it and the notion that only those who truly possess The Gift and nurture it with pride and dedication earn success and respect in the end. Anything that purports to make the writing process easier - when you know from personal experience that it's mostly bloody hard work - can automatically sound like it wants to 'dumb down the craft.'

But I think that's where the misunderstanding occurs. Yes, using devices like the three-act structure will change the way you write your stories. You will find yourself shuffling bits of plot and character development around, adding particular elements in or taking other bits out to make a story more closely fit that structure. But - and here's the key - only when you already have a story to work with.

Three-act structures, seven-point-plot structures - all of those things -  are not the same as a template; you can't just fill in the boxes with characters and plot pieces to see what kind of story you end up with like one of those multiple-choice questionnaires in teenage magazines. You need to have at least a beginning, middle, some sort of ending, and a basic idea of who the main characters are. It's the same as baking a cake; the structure is just your recipe, you've still got to collect all the ingredients and equipment you need first. Without those... well, that recipe could be as detailed and precise as the average legal document but you still can't make your cake, can you?

Structures and frameworks are not quick and easy short-cuts to writing formula novels designed to cater to the dumb masses. In fact, if anything they require the writer to put even more time and effort into their stories. Most of the greatest novels, plays and movies ever written follow, at the very least, the three-act structure - it might not be obvious at first glance, but the genius of a great writer is that you don't see them pulling the strings and working the levers.

So don't be afraid of them cramping your style if you want to give them a go - they might improve your storytelling capabilities in ways you never thought possible.

 On the other hand, if you're more a stream-of-consciousness, wildly-experimental kinda writer then carry on as you are - there's room for that kind of writing too, so you go right ahead and keep doing you. Just accept that you're making that artistic choice, and it will have an impact on how much money you make from your work and how widely it sells. If you're writing purely for yourself that won't matter, but if you're in it with hopes for wealth and/or fame... well, unfortunately you can't have it both ways. Remaining defiantly 'unique and quirky' while accusing other writers of 'selling out' when they use tried and trusted methods for commercial success just makes you look bitter and kind of full of yourself.

Because whatever choices you make about using structure or not, one thing all writers should remember is that it's the readers who ultimately make the choices. Readers have the right to love what they love and hate what they hate - and if what they love is the stuff you would never choose to write it doesn't make them bad or stupid people.

Saturday, 10 September 2016

THE MAGIC, FILL-IN-THE-BLANKS TEMPLATE FOR A SUCCESSFUL NOVEL*

I have a friend who is always looking for the next solid-gold, get-rich-quick scheme.

She's tried 'em all - from the pyramid-shaped 'own businesses' like Avon and Amway, to auditioning for talent and 'reality' tv shows, hoping to prove she's The One with The Only Way to Bake Off The Voice Factor.

And while I can see how landing a solid gig with any one of these options could beat working in a shop for the rest of your life, let's be honest, it's not exactly an arena that's wide open to all comers. You've got to have something a bit special in you to make it, and by 'special' I mean 'actual talent for that particular thing' (even if, as is the case for certain 'reality' tv shows, that 'talent' is no more than being spectacularly dumb or annoying. Wow, I think that sentence just broke my personal record for use of ironic quotation marks!)

She knows I'm a writer, and that I'm currently working on Redemption. She also knows I've been reading a tonne of books about writing, plot and story structure, characterisation and all the other tools of the writing trade since I started taking my writing seriously. But she's also swallowed all the media hype about self-published millionaire authors, like the tale of a certain Ms. E.L. James who wrote some book that's (allegedly) badly-written but yet still somehow sold gazillions of copies. And all because she apparently woke up one morning and thought "Hmm, what shall I do with myself today? Oooh, I know, I'll write a novel based on Stephanie Meyer's Twilight series! Mmm yeah, try something creative, because I've never done anything like that in the past..."

Before the likes of Fifty Shades and Amanda Hocking, my friend had no interest in writing anything at all. She'd observe how long it took me to get anything I wrote published or performed, compare it to the monies earned and tell me it seemed like "an awful lot of hard slog for sod-all reward." But once she'd heard the fairy story of Cinder-E.L.-a, writing novels suddenly began to look a lot like another of those potential get-rich-quick schemes. Clearly I was doing it the hard way though, what with all the learning from books and rewriting stuff until it was good enough. There must be a by-the-numbers, idiot-proof System you could follow that would streamline the process, surely?

So I suppose I shouldn't have been surprised when she asked me "Isn't there some sort of template for a novel out there - y'know, like a form you can fill in or a computer program you could use that will write your novel for you?"

I have to admit, my first instinct was to think "I bet there is, somewhere. Hell, there must be - there's templates for just about everything these days, even eating your breakfast. That is, after all, how that godawful term '[insert thing]-hacks' was spawned."

And a lot of the books I've read about plot and structure - all that three-act, Hero's Journey, Story-Grid and twelve-step stuff that charts the rises and falls readers expect - if not demand - from a great story - seem to give the impression that a blueprint of some sort does exist. Most of the best-loved novels of our time will slot very neatly into any one of the aforementioned methods for writing a successful novel.

But I know my friend well enough to know that's not what she meant. What she was after was some kind of reusable widget you can use to churn out novels like you're on a factory production line. All you'd have to do is come up with an idea for a story, and then you just open up the Novel-a-gram and fill in all the pre-determined fields for each stage of the story by answering a bunch of helpful, leading questions. And when you've finished - bam! One novel, ready for publishing.

Could something like that exist already? Hell, yeah, probably! One that actually works? Dream on. After all, we've got this thing called the internet now, and even before then, we should never underestimate the human desire to separate gullible people from their money.

A guy called Edgar Wallace had a bash at it back in the prehistoric days of No Computers with his 'Plot Wheel' - if you were stuck with your plot and needed some inspiration, all you had to do was spin the Plot Wheel (kind of like Wheel of Fortune but without a prize - or much of the accompanying excitement, I would imagine.) And - ta-da! It would dial up some completely random and rather ambiguous Plot Event you could try to shoehorn in. But that's not really a template - and if you tried to use it as such you could only end up with a novel no-one would ever want to read.

The closest thing we've got to templates are the aforementioned structural set-ups like the three act-structure, the Hero's Journey and all the other variations that can be found in a myriad of writing how-to books. These will certainly help to steer your story in the right direction with regard to pacing, plot progression and characterisation - but only if you have at least the bare bones of a plot, setting and characters to start with. No story structure in existence will create all of that for you; they exist purely to advise you what to do with that stuff once you have it.

All of which means that some sort of story-o-rama machine, which will take your one vague idea for a story and automatically create a simple join-the-dots crib-sheet where you can just fill in the blanks to complete a full-blown novel...

*... does not exist, and probably never will. Sorry about that, especially if you just skipped from the post title to here. That was a bit mean of me, wasn't it?

The only way to write great stories is to write lots and lots of them, for a long time. First you have to write bad ones that get universally rejected. Then you have to read them and understand why they're bad, and use that understanding to write not-as-bad ones. And then you learn from them, and so the cycle continues until eventually you're writing really good stuff - good enough to publish.

It's not a quick process, like, say, learning to ride a bike or memorising all the dance moves to Beyonce's Single Ladies. That's why it needs to be something you do for the love of doing it, not because you think it might be an easy way to make a quick buck. Because you're gonna be doing it for a very long time.

You want to churn out novels like Apple churn out new products? Your only hope is to become James Patterson. But even he has to write the outlines for his little minions to ghost-write for him, supplying both the recipe and all the necessary ingredients for his little cooks to mix and bake. In effect, he is their story-o-rama.

And that's why it's his name that ends up on the book covers and not theirs.