Showing posts with label motivation. Show all posts
Showing posts with label motivation. Show all posts

Wednesday, 27 September 2017

WHY CRITICISM OF YOUR WORK CAN BE THE BEST THING EVER.

It's been a while, hasn't it? Where the ruddy heck have I been? you are well entitled to ask.

Well, physically, nowhere. I'm still in the same draughty little Victorian terraced house with no internal doors on the bottom floor, in the same neck of the woods. But mentally and emotionally - well, stuff's happened. My son has had his last year of primary school before moving on up to secondary school, so it's been a year of eleven-plus-es, SATS exams and sorting out his new school. I've had to give up my allotment space, partly because it proved to be untameable (turns out there were good reasons why it had been left to go wild for two years before I claimed it, and its very untameable-ness was the main one.) But also because I decided to take on a volunteer job as a moderator on the Scribophile writing community site. It's a great gig, but not without its learning curve, and I've spent the last few months adapting to that curve (and frightening the pants off mental muscles I never knew I was supposed to have in the process.)

But through it all I have still been writing. Redemption has finally been exposed to some beta readers, and received a ton of useful feedback from those awesome beta readers. Yes, I now have detailed information about all the things that are wrong with the story and why I need to fix them.

'Oh no!' I hear you cry. 'After all that work, slogging away to make your story as good as it can be, now you're being told it's not working and you have to rewrite it all? How awful! You must be so disheartened!'

Actually... no. In fact, if anything, it's given me even more drive to work on it.

I'm not going to lie to you; there have been more than a few moments in the process where I've hung my head and thought "Holy cow, this thing is too flawed to ever be fixable. How could I have got it so wrong, whilst all the time believing I was getting it... well, at least a little bit right?"

See, that's the thing about criticism from living, breathing beta readers - the flaws they pick up on are rarely the ones you think they'll be. Oh sure, if you have an icky feeling that a certain plot point is a bit weak, or that this character's a bit flat and undeveloped, your beta readers are likely to notice it too. But sometimes they don't because their attention is drawn away by some other problem, that's way bigger and more noticeable - but something you thought was working just fine.

It's pure logic if you think about it; if you'd identified it as a problem you'd have fixed it already before giving it to beta readers, wouldn't you? But that doesn't make the unexpected criticisms any less of a curveball when they smack you in the guts. It makes you question your writing judgement momentarily - and sends your Inner Grinch into a happy-dance of smugness as he cackles "See? I told you you're not as good at this as you thought you were! Ha ha, those beta readers really took you down a peg or ten, didn't they? You and your high-falutin' ideas about being a 'proper writer!'"

(My Inner Grinch is a world-class git when he wants to be.)

It hurts, and he shouts so loud it's hard not to think that maybe he's right. But that's the time to take a deep breath and remember these important things:

- These flaws are not set in stone. They are fixable.
- Bad writing does not make you a bad writer. Even great writers do bad writing before shaping it into good (and then great) writing.
- If your beta readers have pointed out these flaws, they must trust you have the ability to fix it, otherwise they wouldn't bother giving you the feedback.

Then you can dive in and forage through what they've said - all the curveballs and nitpicks and unexpected misunderstandings - and take them apart.

Some of them will strike a chord with you straight away; the moment you read them you'll slap your forehead and say "Of course! How could I have missed that?" Those are the no-brainer, must-be-fixed notes.

Then there are the ones that make you think "Hmm... really? But that's how I intended you to interpret it - you don't like that? Oh... okay then..." Those are the ones where you can weigh up how strong the feeling is among your beta readers on this point (i.e. are they all saying it, or is it just one or two, with others saying the opposite?) against what your own vision for the story is and how true to that you want to remain.

And then there is a third category - and this is where a lot of the hidden gold is. You'll know when a piece of criticism falls into this category, because when you receive it you'll get an immediate urge to respond with sentences starting with "Yeah, but that's because..." or "No, actually, what's happening there is..."

Basically, it's anything you feel like the reader Just Isn't Getting or Doesn't Seem To Have Realised - and it's when, if you're smart, you bite back the urge to plotsplain and instead ask yourself "Why are they interpreting this thing this way?" Maybe you're not saying what you think you're saying, you haven't said enough, or you're saying too much. Whatever it is, readers are adding 2+3 when you want them to be adding 1+4.

Often it's because you know the backstory of both your world and the characters in it - what happened before this story started and how things got to be the way they are now - but, because you know your world so well, you're unable to see the way this alters the present-day world from 'the norm' the reader expects. An example: maybe in your sci-fi future-world they've been experimenting with genetically-modifying coffee beans for the last five years, trying to increase the yield. As an unexpected result of this experimental tomfoolery, coffee now produces the same effects as a Class-A drug.

You might take this information for granted and therefore not think it's necessary to include it, because you've been up to your eyeballs in your worldbuilding for months already. But your readers haven't, and without this key piece of backstory they're going to wonder why a) coffee seems to be the beverage of choice for addicts, and b) everyone behaves like lunatics every time they have a cup of joe. But they might not say it like that; they might instead say "these characters are a bit over-the-top in this scene," or "the hyped-up-on-endless-cups-of-coffee thing is a very tired cliche these days." So it's up to you to put the pieces together - and you can only do that by listening to feedback, rather than immediately going on the defensive.

Of course, this isn't to say that you must heed every single piece of advice and change your work accordingly. Sometimes a beta reader will not like something you've written because... they just don't like it. It's not their thing, or they wouldn't have done it that way themselves (this can often happen if they're writers too.) That's okay. All readers are different, which is a wonderful thing, or there would be far less variety across the genres and styles of books out there. Think of their comments as a barometer of the reading public in general, telling you which way your audience is likely to swing. So if your military sci-fi-loving beta reader is the one hating the romantic sub-plot in your epic fantasy, you can be reasonably reassured that you shouldn't ditch it based on just his say-so. In fact, his reasons for hating it might be exactly why fans of epic fantasy love it.

So don't fear criticism. It's there to make you a better writer, and it can help you to stretch yourself further than you ever thought you could reach. Good criticism points out the faults in the writing, not the writer, so feel free to ignore anything that attacks you personally. (But at the same time, resist the temptation to bite back. Swallow your pride, thank them for their time and move on. It might feel like they win, but honestly, mounting any kind of retaliation or even defence is a sure-fire way for you to really lose.)

Part of exposing your work (and by association, a teeny piece of your soul) to the world is getting a few scrapes and bruises to the ego. Critiques can sting a bit at first. But you toughen up a little bit more with each bump and knock, and eventually you'll come to see them for the character-building exercises they are. And you'll love them for it.

Saturday, 17 October 2015

Why the Drafts Don't Get Easier As You Go Along

As I said in a previous post, I recently spent a week in hospital with cellulitis and blood poisoning, which temporarily nixed any opportunities for productive work on Redemption.

That was about a month ago now, and, yeah, I have been working on it again since then. But progress has been slow. This is Draft Three of the story now, and even though I've got the whole plot sorted out and properly hanging together thanks to the detailed outline I finally managed to draw up (after a draft one of pantsing and then a draft two of... well, basically slightly more organised pantsing) I'm not exactly banging out the word-count like a monkey on Sunny D.

This has been confusing for me. Surely, now that I've got a proper, scene-by-scene breakdown to work to, the words should come thicker and faster, right? I mean, the hard part - the planning and plotting - has already been done, and all that's left is putting the meat on the fully-functioning skeleton. So why did I just spend nearly fifteen minutes swapping between typing 'as he ran past' and 'and ran past' because I couldn't decide which sounded better? Why is writing this starting to feel like trying to explain quantum string theory to my mum after I've drunk several Jaegerbombs?

I'm pretty sure it's not because the uber-doses of antibiotics I've had to take in the past month have eaten large chunks of my brain away and now I'm an imbecile. Could it be my period of AWOL from Redemption has left me feeling distanced from it? Maybe... but again, my outline should help me get over that hurdle. It surely couldn't be because I've fallen out of love with the story and I'm secretly not that into writing it any more, could it? Nope, that definitely isn't true; thanks again to my proper, working outline, I'm probably more pumped about the story now than I've ever been.

So what the heck's going on then?

I asked several writer friends about this - authors who are further down the novel-writing path than I am - and it seems this is actually normal. The most organised outline in the history of outlining can tell you everything you need to say to tell your story - but it can't tell you how you're going to say it.  And since the point of each successive draft is for it to be better than the ones before... the pressure's on before you even commit fingers to keyboard, whether you're consciously aware of it or not.

Deep down, I know this third draft can't suck at the same level as my first and second ones sucked; I've got to up my game or I'm just wasting my time. So I'm reviewing each sentence as I write it, checking it for quality against the blueprints of my previous drafts. After all, I don't want to repeat the same mistakes...

But then I risk creating whole new ways to doof this third draft up - as a result of trying too hard to avoid those previous mistakes. Annnd maybe I'm thinking about that a little too much as well. I know my characters way better now than I did in my previous drafts, and... okay, maybe I've started to care about them enough to want to make sure I don't misrepresent them - yep, even the villains of the piece. Things matter more now; getting it right matters more. Which means the fear of getting it wrong looms that much bigger as well.

That's why, as my author friends confirmed, the drafts get harder each time, instead of easier.

And since things that get harder need more work and take longer... it all adds up to the prospect of 'less fun.' But that's the cold, harsh truth of it; writing a novel isn't always fun. There are times - sometimes long, lonely times - when it totally sucks, and every session in front of the computer feels like eye surgery without an anaesthetic. And that's when the writer has to get their Inner Masochist on and knuckle down, no matter how much they don't feel like doing it.

For my part, I want to complete Redemption to a standard good enough to publish, however long that takes me. Heck, it's gone past that; I need to do it (and will do it) before I can write any other novel ever. A huge part of any writer's determination to complete a novel comes from believing in the story they're writing, and I do believe in Redemption (even in those dark moments when I'm utterly convinced that I'll never be a good enough writer and I'm just deluding myself that I have any talent at all...)

When you love your novel and believe in it, it can feel like you're in one of those toxic relationships where the object of your affection treats you with disdain but you keep on giving them chances. Non-writers will look at you with pity and shake their heads, wondering why you put yourself through this when you could just save yourself the heartache and move on - but you keep going, because you know in your heart that you're meant to be together and it'll all work out in the end. We're a pretty bonkers lot like that.

So let's embrace the Hard. If it wasn't hard, everyone would be doing it. Yes, I know when it comes to writing novels it sometimes seems like everyone is doing it, but honestly, for every ten people that start writing one, only one or two will actually finish it. Whatever it takes to motivate; the allure of potential fame and fortune, the thrill of seeing your work 'out there' for others to read - or even the promise of a mountain of chocolate as a reward for getting the job done. (Whaddya mean, you haven't done that? Doesn't everybody do that?)

What do you tell yourself to help you keep on trucking when the going gets tough?

Friday, 14 February 2014

An Experiment in Improving Creativity

I am a writer, but I would love, love, love to be a better writer. And I can't see that desire ever going away - even if I were to somehow reach writing superhero status.

I think that's true of most other writers too. And there are certainly a ton of resources out there to help us in our quest for self-improvement; writing courses, forums and critique circles, blogs, videos and of course the obligatory and quite wonderful plethora of How-To books. All of which can be obtained both out there in the Real World and from the virtual online haven of our computers or whatever techie device takes our fancy.

But that's not all the cheese on the board. There are other options available too. Things that might be considered a little more 'out there' in terms of helping you improve your creativity. And I'm nothing if not open-minded about giving something a go... which is why I'm currently road-testing 'Creative and Inspired Writing: Erik Brown Hypnosis.' Yep, deal with it - I've gone all New Age on you!

I found it through my Kindle; it was a free-download app that promised to 'awaken and inspire my latent creativity' through the power of hypnosis. Here's the blurb: "Inspired and Creative Writing Hypnosis will speak to your Super Conscious Mind, clearing barriers that are blocking your creativity and creating a flow of inspiration. Powerful suggestions for deep relaxation and positive change will be received by your mind, opening your mind for inspiration, increasing your self-esteem, and helping you to nurture your writing instead of judging it."

Now normally I am more than a little sceptical about what you might call alternative therapies. I have never felt an urge to stick lighted candles in my ear, and anyone who wants to stab tiny needles into me needs to have a way better reason than "it'll balance your chi." Hypnosis, however, I am prepared to cut some slack. I already know from previous experience that I am one of those people who can be hypnotized; I used hypnosis as a pain-relief method when I gave birth to my son and it worked extremely well. (This is also why I am never ever going to a stage hypnotist's show; no-one's making me bark like a dog and snog random strangers for their own entertainment, thanks very much.) I read the afore-quoted blurb and, as someone who is currently slogging through Draft Two of a novel, thought "Hell yeah, I could use me some of that!" And - the chocolate sprinkles on the chocolate cake -  this was an entirely free, zero-pence opportunity... It seemed daft not to take it, so take it I did. I downloaded and installed it on Monday.

I then had my first 'session' - nothing complicated, just a matter of plugging some headphones into my Kindle and chilling out on the sofa for about half an hour (and it's nice to have an actual reason for doing it that doesn't include the word 'laziness.') In order for this programme to be effective, it seems I have to listen to it once a day for a minimum of twenty-one consecutive days. (It's official then; hypnosis is just a more spiritual version of nagging.) I must also not listen to each session while driving - which is great, because the last thing I wanted was to have to learn to drive before I started doing this. And then, once the trailers were done, came the Session Proper.

Erik Brown has a nice American voice that sounds a little bit sleepy and sometimes kind of echo-ey, which is either because he's had those things SFX-ed onto his normal voice as part of the whole Hypnosis Vibe, or I was just hearing it that way because he had already Taken Control Of My Brain. Either way, it's a little bit freaky until you get used to it. As is the moment in the Long Induction version where he tells you to 'relax your genitals' (I'm not used to obeying instructions like that from a man I've never even met.)

The middle bit... well, that's where it all gets a bit hazy. Erik Brown says that if your mind wanders during the session, you fall asleep or you simply don't remember anything he's said once the session's over, it's all good; you're still absorbing everything he's saying in your subconscious mind. For me, it didn't feel like I fell asleep, it was more like that thing that happens when you're on a long drive and then you suddenly realise you've reached your destination but you can't remember the journey. I've done four sessions so far, and I've 'tuned out' in this manner every time - but weirdly, not at the same point every time, so I'm still not sure how many fragments of sessions I'll need to hear before I've pieced enough together to actually know everything that's said.

The session ends with him telling me that I every time I see the colour red I will associate it with releasing my creativity, so I've now put up some pictures directly above my computer screen; a person in a red suit writing, a hand writing with a red pencil in a red book and a diagram showing the (red) Writer's Toolbox and its contents. If I want to get my writing mojo on, it seems smart to have it kickstarted at the place where I'll be doing the writing, so I'll see if they have any added effect.

It's too early to make any judgments after only four sessions, so I shall keep this experiment going for the full twenty-one day extravaganza and see what happens. And I shall of course keep you posted on my progress.

And now if you'll excuse me, I need to lie down on a sofa and deal with an American stranger telling me to 'relax my genitals.' Again. Well, no-one said the path to enlightenment was easy...