Saturday, 2 April 2016

How Not Writing Your Novel Can Sometimes Help You Write Your Novel

It's the Easter school holidays here in UK-Land now. Which means...

*drumroll and fanfare - probably played on a kazoo...*

'Excuses-for-not-writing-of-the-busy-mum-variety' - time!

Put down that tiny violin please, it's not necessary. I worked through my guilt in the week leading up to this one, so by the time it arrived I was already down with having a week 'semi-off.' This is partly because my husband also had a week off, so I knew it was pointless trying to adhere to my usual writing targets. I'd just get my inner Gollum on when I couldn't meet them - "we didn't mean to be bad, preciouss... You failed ussss! Ussselesssss little hobbit!"  So.... it's fine. Really. Not a problem at all.

As well as Easter, Spring has also... sort of started. It's a bit hard to tell here in the UK, what with random raging storms and torrential rain still rearing their spoilsporty heads (I have at least two friends who lost their greenhouses in Storm Katie this week. Yep, we've started naming our storms too, just to make them feel that bit more important.) But the calendar says it's here, and for me that means getting my allotment ready for this years crops - so yeah, lots of digging over plots and sowing and potting up of seedlings. But there's something about losing yourself in the rhythm of digging and garden-pottering that gives your brain time to ponder over the mechanics and machinations of a novel-in-progress, and I've solved many a twisty plot-knot while up to my elbows in mud and weeds.

Equally, while I may not have contributed as much to the actual word-count of Redemption this week, I have found another way to work on it that's really helped me in ways I could never have imagined, so I thought I'd share it here.

I first discovered this strategy by accident a few weeks ago. Neither my husband nor my son enjoy accompanying me on a food shopping trip at the best of times, never mind on a Saturday morning when there's serious gaming time to catch up on, so I usually end up going into town on my own and leaving them to it. However, this week I went in an hour earlier than I normally do, and took a big notebook and pen with me in a rucksack, so I'd have an hour to myself for sitting in a nice cafe and scribbling with a coffee and a snack beside me. I've done this several times in the past, and even talked about it previously in this blog as part of a process for unsticking a stuck bit in your novel. This time I didn't have a specific problem with anything in Redemption, but I did feel as if my progress was slowing down a bit, so, without really thinking about it too much, I opened my notebook, stuck the date at the top of the page and started writing about it.

I started by writing about the scene I'd just finished writing; what I'd changed from my outline and why, how I felt about that, and what else I might now have to change further along in the story as a result. Then I wrote about the scene I was going to write next; where I would stick to my outline and where I might deviate from it and try another angle. As the debating and deliberating occurred in my head I wrote that down too, transcribing each little internal question and argument along with the mental responses that followed. It was part free-writing, part journalling - and indeed, by the time I had written a full A4 page in this manner it did look very much like a diary entry. Along the way I was able to make crucial decisions and answer nagging questions I'd had in the back of my mind about those particular scenes, which I was able to tackle as soon as I sat down in front of my computer to work on them.

So, when next Saturday rolled around, I decided to do the same thing again. By this time, I was at the stage of writing a scene that would need to change as a result of the scenes I'd changed last week. Not a problem; I had all my scribblings from last week's diary entry as notes to help with figuring out those changes. Again I wrote down all the internal debating as well as the solutions I came up with, even if they seemed trivial or irrelevant (or simply repeating what I'd written in my previous entry.)

And as the weeks have passed, I've found this to be exponentially more helpful with each new journal entry (I'm doing at least two a week now, even if that means doing some of them at home rather than in a comfy cafe.) It's not just the nuts-and-bolts decisions and outline alterations that have been useful to record; expressing the doubts and questions still to be answered has been just as useful too. Particularly since the act of writing them down seems to ignite a kind of slow-cooker process in my brain so that, by the time I come to write the next journal entry, the answer is at least half-formed already as I address it again.

When I worked as a software technician for an avionics company they had a standard practice that was very similar - the Project Log Book. Each employee had their own, and was required to record details of whatever code they were working on, progress made and things that still needed to be done to complete it. Of course this was a software environment where only the dry, technical data was to be recorded - putting in your feelings about what you had to do and internally debating whether it was the 'right' thing to do would have been somewhat frowned upon. That may have been why I didn't take the Project Log Book ethos all that seriously when I worked there (mine wasn't just written emotionally, it was filled with silly/cynical cartoons expressing those emotions.)

But now I can see how the basic idea of the software environment Project Log Book, combined with the freedom afforded by a diary format to express the accompanying emotions, can be invaluable to a writer. Done regularly, it offers deeper insights than an outline, helps you devise a plan for each writing session before you sit down to begin it and - best of all - creates a record you can look back over, to observe thought patterns for those particularly troublesome parts of a work-in-progress. And unlike random scribbles jotted down on the nearest piece of paper as and when inspiration strikes - which are just as useful in their own way and not to be dismissed - this type of W-I-P Journal works best as a one-stop location where all decisions and feelings about the project are recorded and collated over time.

Try it, is all I can say. It may well help you as much as it's helped me.

Saturday, 19 March 2016

3 Not-Obvious Writing Gremlins that Can Really Mess up Your Stories

The world of writing is awash with rules, and some are shouted louder and more often than others. Never use adverbs, avoid passive voice like the Ebola virus, show don't tell, etcetera etcetera... if you haven't heard these at least once in your life before, trust me, you will the moment you emerge from the nuclear bunker you must have been living in up until now.

Of course rules aren't always a bad thing. The three above are actually good, when used sensibly and as and when applicable rather than obeyed 100% of the time, forever to the power of infinity. In terms of writing they were invented for quality control, to help writers create the best work they could so that readers could have the best experience... well, reading it. And that, ultimately, is what us writers strive for (isn't it?)

But some of the little glitches that crop up in stories don't really fall into the category of 'rules.' They're more like gremlins, i.e. only a problem in certain circumstances (like - um, getting them wet or feeding them after midnight? Okay, bad analogy...)

At first glance, you may look at the following list and, for at least some of them, think "Seriously? Who's going to notice that?" But that's how they do their damage. Readers - especially readers who aren't writers, and therefore haven't been bombarded with a metric tonne of rules and regs about writing - will still feel their effects, but they won't know why. 'I don't know, something about the way it was written just irked me,' is the usual vibe that's communicated by those who tossed a book aside because they just "couldn't get into it," or "it bored me." Leaving aside examples like those who try to read a Barbara Cartland novel when they hate Romantic Fiction,  many readers feel this way because something in the writing keeps knocking them out of the story world and back into the I'm-reading-a-book world. And these little gremlins might not be obvious, even to the reader, but they're there....

1 - Oom-pah-pah, oom-pah-pah.... jeez, this tune is boring.

We all know about the umpteenth Deadly Writing Sin of Repetition. Poor old E.L. James got called out on it in her Fifty Shades series, with her heroine's 'Inner Goddess'-ing and 'Oh My'-ing. (Every writer in the history of forever has that problem by the way, before we all get too smug. The only difference between us is how ruthlessly we edit our pet phrases out of our work before it sees the light of day.) Other variations on this theme include overuse of the same type of body language; that permanently windswept hero might fuss with his hair in a million different ways, but when he does it to express every emotion he ever has, in every possible circumstance... well, he's got bigger problems than just looking like a raging narcissist. These types of repetition are obvious, because the words are acting more like pictures for the reader, and they're seeing that same damn picture over and over again.

But a more subtle form of repetition is more like music, in that it messes with the rhythm of sentences - most often dialogue, over paragraphs, scenes and even whole chapters. It's a bit like listening to a Black Lace song (click on that link at your own risk.) Once you've heard one verse and a chorus you really don't feel a need to hear any more... but still it goes on... It happens when you use the same sentence structure for each line of dialogue, over and over again. Here are some examples:

EXAMPLE 1:
"I never killed your wombat," said Jane.
"But you were the last one to see him alive," said Tom.
"That doesn't mean I killed him," said Jane.
"Jane loved Flopsy like her own child," said Barry.

EXAMPLE 2:
"Well," said Mary, "how are we going to open this tub of Pringles?"
"We can't," said Harry, "when both of us have broken our nails."
"I wish," said Mary, "we'd never gone to that cowboy manicurist."
"But then again," said Harry, "she did give us great spray-tans."

EXAMPLE 3:
John straightened his tie. "I'll show that clown mascot who's boss," he said.
Susan patted his arm. "Ronald McDonald won't know what hit him," she said, smiling.
Ted picked up the briefcase. "You're supposed to meet him at noon. What time is it now?"
Miranda looked at her watch. "Eleven twenty-five," she said.

Did you feel the plodding rhythm as you read them? Each example may have had different approaches to where they put the dialogue tag/action beat, but they were always in the same place, over and over again. After just a couple of lines it starts to sound like a nursery rhyme, which is only fine if that's what you're writing. To avoid this effect, it's better to mix and match where you put your tags and beats (and indeed, miss them out entirely when it's obvious who's speaking anyway.) However, this can be difficult when you have more than two people in conversation at once, and is when Example 3 is most likely to occur. Readers need to know exactly which character is saying which lines of dialogue, and in cases where a two-plus group aren't 'taking turns' to speak, putting the tag/beat anywhere other than right at the beginning of the dialogue can feel too late to impart that vital information. Making your characters' speech patterns more distinct is the key to this problem, so readers can guess by the tone and word usage who's talking. And you can cheat it a little bit by having a couple of non-tagged back-and-forths between two characters every now and then before letting a third jump in. You can also mix up Example 2 and Example 3 placements; as long as the dialogue before the tag/beat is short (just one or two words) the reader won't have to wait too long to figure out who's talking.

2 - "What did you do to the house, Honey?"

 'For weeks Hermione had been coming in through the front door and flopping straight onto her living-room sofa after a hard day's work at TaxidermyRUs. Until that fateful day... she magically acquired a hallway! It wasn't there before, but at some point between the end of Chapter Five and the beginning of Chapter Six the Builder Fairies paid a secret visit, and now she has to navigate an entire new set of interior architecture before she even sees her beloved sofa. As if she didn't have enough problems, what with the gravity-warp from that giant wormhole threatening to swallow up Chingford in less than a week from now...'

Do not think for a minute that readers won't notice something like that. There are Star Trek fans out there who complain when one of the redshirts has 'the wrong insignia for their rank' on their uniform, so you betcha life there'll be readers who notice when you doof up with the layout of your settings. Of course there'll be many who don't, but for those who do it not only yanks them out of your story-world as they try to recalibrate, but they lose a little trust in you as an author. After all, if you can't get little things like that right, how are you going to get us to the finale of this novel in one piece?

If you have real-life settings in your story your job is slightly easier, since there are ready-made photos, maps and even floor plans of most places thanks to the wonder of sites like Google. For made-up locations, you'll need to draw your own maps. Yes you will, don't look at me like that. I've had to draw my own map of the secret underground base in Redemption, so that a) I could figure out where all the different areas should be and b) so I can then remember where I've put them. I spent hours on that map and looked at it loads of times since, but even now I still have to refer to it to find out if, say, my characters really would have to walk past the lab to get from the mess hall to the library.

Obviously it's nice to get all that info right first time... but you won't, so don't sweat it on the early drafts. Make it a bona fide editing pass in its own right later on, where you can go through a more polished draft looking specifically for those kinds of doofs. You'll be glad you did - and so will any eagle-eyed Trekkers who read your work. (Not 'Trekkies,' by the way. They don't like that, apparently.)


3 - Behold, the amazing multi-tasking superpowers of Octopus-Man!

'Kargo the Barbarian hacks and slashes his way across the battlefields of Doodah, his battered shield smeared with goblin blood and his sword all covered in entrails. When he finally storms his way into Castle Dropnuts he spies the fair lady Britnea, and is overcome with love for her. "Fair lady," he says, "forgive me for my intrusion. I may be naught but a lowly Barbarian, but I am still capable of rocking your world. Please accept this gift as a token of my love." She gasps and blushes as he presents her with a single, perfect red rose...'

Whoa, hang on a minute, where did that come from? Was he hiding that rose up his kilt somewhere? (And with all those thorns.... ooh, doesn't bear thinking about...) And what happened to his hulking great sword and shield?

Okay, that was a bit of a daft example, but sometimes when a character has a prop of some kind and there's a long portion of action or dialogue happening, it can be easy to forget that, until you say otherwise, they're still holding and probably even using that prop. The same thing can happen with having them do some mildly strenuous activity like chopping wood for the stove outside the front door, and then in the next moment they're somehow in a chair on the porch, chillaxing and cracking open a beer.

It happens most often when you have long sections of dialogue and interaction between characters, where it's easy to get so lost in the drama of what's being said you forget what they were actually doing before the conversation started. So it pays to make a note of what each character is doing and holding at the start of each section, and make sure you either keep those details consistent or add in the necessary 'transition business' if you want them doing and holding something else by the end of it.  You don't have to get silly about it - "Ted put down his cup on the table that was next to him and then got up out of the chair he was sitting in so that he could walk over to the closed door on the other side of the room before putting his hands on the handle and opening it..." - but unless your characters are wizards don't have them conjuring things out of thin air, turning them into something else in the blink of an eye or making them randomly disappear while they teleport to the other side of the building.

I'm sure there are some people out there reading this and thinking "this is pretty pedantic stuff here - nobody cares about little things like these, surely?" They do. Just look at some of the one-star reviews on sites like Amazon and GoodReads. It's easy to dismiss those who rage about the continuity errors in films and tv shows as nerds and obssessives - but the bloopers they spot only appear on screen for a few seconds at best. The average reader can take far longer within the page to spot any of your continuity errors - which means they don't need to be uber-observant to pick them up. The result? Many more chances for you to look like the prize wally if you don't take the time to check that stuff before you publish your masterpiece.

What other Gremlins would you add to this list? Do you have pet doof-ups that you routinely make in early drafts? Feel free to share in the Comments.

Sunday, 6 March 2016

So... Why Are We Doing This Writing Thing Again?

If you're a writer, have you ever asked yourself "Why do I write?" Or does it seem like a redundant question?

I'll admit it's not one I've given much thought to in the past. Why do I write? Might as well ask 'why do I eat chocolate?' or 'why do I listen to music?' So perhaps it was rather ignorant of me to assume most other writers felt the same way. After all, the process is not always rainbows and fluffy kittens, so it's gotta be something pretty powerful that keeps you showing up at the page. Especially during those times when everything you write makes you feel like a dyslexic toddler trying to bang out War and Peace. With a crayon. On a pebble-dashed wall.

But then I saw two posts on a writing forum I frequent, from two different members, in the same week. And, on the surface at least, they seemed to be making two very different points about writing and writers.

The first was just a simple, one-line statement: "Everyone can write, but not everyone is a writer." That was it -  nothing more in actual words, but the added sentiment of "discuss" was certainly implied. And discussed it was. Of course it wasn't the first time I'd heard the view expressed - in fact, anyone who's been writing for longer than about ten minutes usually gets to hear it by at least the eleventh minute. Many people who responded to the post shared the view that the very act of writing is enough to make that person a writer, and objected to the implication that only those who were 'good at writing' had the 'right' to award themselves the title of Writer.

Because therein lies the problem. How do you quantify what 'good' writing is? E.L. James and Stephanie Meyer, to name but two, have been repeatedly mauled by both literary critics and 'discerning book lovers' (whoever they are) for their allegedly terrible prose and awful characters, but they've sold millions of copies of their books so they must be doing something right for a hell of a lot of people. While at the other end of the spectrum Hemingway is regularly lauded as a literary genius, but if you don't like his style (and I'll confess to being one of those who doesn't) you're not going to enjoy reading his books no matter how super-awesomely frickin' amazing he apparently is. So what if it had been up to me and people who shared my views to determine whether or not Hemingway was 'allowed' to call himself  a writer? What if all those publishers who initially rejected the Harry Potter stories also got carte-blanche to tell J.K. Rowling "Oh yeah, and, because we don't like these books we also don't think you should consider yourself a writer anymore. Sorry and all that, but' y'know - not everyone's got the X-Factor?"

So this post received quite a clear, majority answer; if you write, you're a writer, and any implication of there being some sort of 'standard' that must be met before you're allowed to think of yourself as a 'proper' writer is elitist and pretty much unenforceable anyway.

The second post, however, was a little more complex, and definitely harder to unpack. The Poster said he'd been writing for just over four years and had learned a lot about writing in that time - from books, courses and online websites and forums just like this one. He'd also recently been reading a lot of works by other authors - authors he'd always admired and were well-regarded. And he felt that, after all these four-plus years of learning and writing, his own work was as good - and in some cases, better - than works written by these other authors. In short, he felt he'd learned all he could possibly learn about writing and couldn't get any better at it than he currently was. So... should he quit writing altogether?

If your reaction to that was "whaaaaat?" don't worry - so was mine. Why in the holy heck would you quit doing something you thought you were - not just good at, but better at than people who were already successful in that field? That's not so much dropping the mic as whacking yourself between the eyes with it and then falling offstage because you can't see properly. As the thread progressed it seemed what he was really saying was that, after his four years of learning all he could possibly learn about writing and reaching a position where he felt he was at least as good as most of the authors he admired, he still wasn't published or anywhere near as successful as those authors. And with that in mind, if he really couldn't get any better at writing because he was as good as he could ever get... what was the point in carrying on? Why waste his time continuing with his writing if apparently no-one was noticing how talented he already was?

A lot of people pointed out the most obvious thing to him; four years is a ridiculously short time in the growth of a writer. In fact, in terms of human development it's comparable to reaching potty-training stage. You wouldn't expect a four-year-old to beat Roger Federer at Wimbledon - even a super-talented one - and it's the same for writers, because there's a lot more going on under the surface than what you see on a page of any author's work. Successful authors become so because they make what they do look easy - but they only get to that stage after years of hard slog. And none of them would ever say they've learned everything they could possibly learn about the craft - nope, not even Stephen King or J.K. Rowling.

But as I thought more deeply about these two posts, I realised that, even though they appeared to be offering different perspectives on writing, the sentiment behind them was actually the same: if you can't be among the elite of writers there's no point in even trying to be one. Forget about doing it for the love of writing, or because you feel you have things to say - commercial success and recognition is the only thing that legitimises your work.

If you really believe this - if this sounds like your reason for becoming a writer - you are, I'm afraid, setting yourself up for a lot of frustration and disappointment. At the very least in the early years of your journey as a writer - and, maybe, for the majority of it. Because success and recognition isn't guaranteed, for any writer - no matter how talented they are. For every famous writer like Stephen King and J.K. Rowling, who are able to make being a best-selling author their actual career, there are hundreds more who make so little from their book sales that they still have full-time, non-author jobs to pay their rent and bills (or a supportive spouse with a reasonably well-paid job.) These authors have no shortage of loyal fans who love their work... but in terms of money earned from that work there are probably part-time shop assistants who earn a higher wage than they can ever make in book royalties.

I can't help wondering if the two posters of those forum threads consider those kinds of authors fools. Would they tell them to give up? "Face it, you're obviously not good enough at what you do to make a proper career out of it, so stop wasting your time and find some other vocation you can make real money from." Thing is, if writing is in your blood, heart and soul it's not that simple. Because here's the point that those two posters are missing; those of us who love being writers don't write for the money or the fame. I'm not saying we don't want those things (most of us do, even if we don't admit it) but it's not what drives us to write. If we could look into a crystal ball and see our future, and that future showed us we were never going to make any money or get any fame for the stuff we write - well, we'd still write anyway. Because we'd have to. It's who we are and what we do.

I used to say that I would never, ever tell anyone they should quit writing. But after reading these two posts I've changed my mind. Now, if anyone comes to me and says "Should I quit writing?" I'm going to say the following:

"Yes. If you're asking yourself this question - and asking it honestly, rather than in that cringey fishing-for-compliments way people sometimes do - you should quit writing. If you're thinking "that £1.99 Kindle book I read said writing books was a quick and easy way to make money, but I'd have earned more working in McDonalds by now," then definitely quit. Quit it completely. And then see how that goes...

"If after a while you feel like a weight has been lifted, or you find some other hobby or creative outlet that fills you with more joy or brings greater rewards than writing ever did, you'll know you made the right decision. You were dead right to quit. Enjoy your new, writer-free life!

"But if you feel like a part of you is missing, like some of the colours have gone from your life, and that you keep finding yourself going back to your notebooks or computer and jotting stuff down 'just for fun'... you'll know you can't stop yourself from being a writer. It's who you are. You might never be a famous one, or a rich one - but you are a writer all the same."

If a writer is what you are, quitting is not an option for you, any more than breathing. So don't quit being a writer. Instead, quit building up a list of expectations for what a writer is 'supposed' to be. Contrary to what the media would have you believe - in this Tweeting, FaceBooking, selfie-posting, Strictly X-Factor's Got Talent-saturated society we live in - fame and fortune are not mandatory qualifications for being a proper, bona fide writer. Hell, you don't even have to wait until you've had work published before you can officially wear that Writers' Badge.

It's not about the money. It's not about the fame. So if that's all you want from writing... well, there are quicker and easier ways to get both of those these days. Being a writer aint a job, sweetie, it's a way of life. But a rich and rewarding one - even without the cash and the celebrity status - if it's what you're born to do.


Friday, 12 February 2016

3 Things that have Excited my Writer-Brain.

Every now and then I discover something - either all by myself or thanks to a heads-up from a fellow writer - that makes me do a happy dance. In the past two weeks this has happened to me three times, with the discovery of two nifty bits of software and one informative tv programme that are gold dust to the writer. And because I like to spread the love, I thought I'd post about them here. It may be a touch over-the-top to say 'they've changed my life,' but... they probably will.

Now I'll be the first to admit when it comes to hoovering up the latest technology, I've probably got at least one foot planted in the dinosaur gene pool. You're reading the words of a person who's never likely to own a smartphone because she struggles to remember how to even make a call on her dumbphone. (Although in my defence this is mostly because I'm hearing-impaired, so I can only ever use a cellphone in near-silent environments or by using the loudspeaker option. As a result, I next to never use mine anyway and instead do most of my phone-calling on my land line at home.) So while I'm raving about these wonderful things, some (if not a lot) of you might well be raising an eyebrow and going "Huh? You mean you've only just found this thing now?" But look at this way; if these things have even impressed little ol' semi-Luddite me, they've got to be pretty good. And feel free to feel superior to me if you knew about them first.

1 - Text-to-Speech software.

If you'd suggested to me one week ago that having a robotic voice read something to me that I'm perfectly capable of reading myself would transform the way I looked at my own writing, I'd probably have responded with a polite but very definite 'meh.' A lot of writers who've done very well for themselves recommend reading your own work aloud, to pick out mistakes and areas where it just sounds all out of whack, and I can see the wisdom in it and have found it very useful in the past. So if I do it myself already, why, I reasoned, would I need someone who sounded like the Speaking Clock to garble it on my behalf instead?

But then I heard that many of the text-to-speech programs have a variety of voices to choose from; not just different male and female voices but different accents too - British, American and even foreign ones. And since my w-i-p  Redemption is set in the US, with a young female POV character, I thought to myself "I wonder what my writing would sound like in a genuine American female accent instead of my half-cocked attempt at one?" I didn't have high hopes that the emotional context would come through - I imagined my microwave could do a better job of putting the passion into it - but I was curious enough to Google for some potential programs. And when I found out many of them were free... well, I had nothing to lose, did I?

There are quite a few to choose from, but the one I went with was NaturalReader, which has a free demo that's not time-restricted (i..e doesn't have that dumb thing where it works for thirty days and then refuses to work ever again until you buy the full version.) I may upgrade to the full version of it in future, but so far it's proved perfectly functional as a free demo and even lets you download a couple of extra voices, again for free. And once I'd installed it and loaded in Chapter One, I plugged in my headphones (so I can turn it up to cloth-ears loud without terrifying everyone else in the house) and settled down for a good talking-to.

Yes, it was like listening to a female Stephen Hawking reading my work to me. But on the first 'talk-through' it highlighted three major typos that I'd missed completely in the five times  I'd previously read the same chapter out loud to myself. It's the same reason software engineering companies discourage employees from bug-testing their own computer code; even when you read your own work out loud, you often only see what you meant to write rather than what you actually did write. So hearing another voice  - even a disembodied 'borg-voice - saying 'he' when you were sure you wrote 'his' can be a real "Whoa, wait - what was that again?" moment. 

I am now a convert. When it comes to picking up typos, vague, wishy-washy sentences and just general clumsy wording,  a 'borg-voice is merciless. For this reason alone, it rocks. But there's also the added bonus of... well, hearing someone else other than you reading your work, that you wrote, for a change. If you haven't got to the beta-reading stage yet, that's a warm and fuzzy little ego-boost - even if the person isn't real.

2 - Send-To-Kindle software.

On occasions when I know I'm going away for a few days (and therefore parting from my beloved 'puter) I have made pdf copies of a chapter or two of writing I'm working on and uploaded them via USB from my PC to my Kindle, so I can at least review them while I'm away. The problem with them being pdf files though, is that I can't make any notes on them; they're not much more than pictures of the original Word documents. And I can't just directly copy them over in the original Word format either, because my Kindle doesn't recognise the Word format and won't open them at all. Jotting down notes in a separate paper pad while reading my work as pdf files on the Kindle is the compromise I've been stuck with... until a bright spark on the writers' forum I frequent gave us all a heads-up about this lovely little app (cheers, Gaius Coffey!)

It's called Send-To-Kindle, and it does exactly what its name suggests. You get it through Amazon, and it enables you to send files directly and wirelessly to your Kindle from a choice of sources; your desktop (PC or Mac), your browser (Google Chrome or Mozilla FireFox), your email or your Android device. No more fiddling around with USB connections! Even better, it lets you send Word documents straight to your Kindle that will not only be recognised but can be opened with the word-processing software on your device, so you can actually make edits inside the document.

I picked the PC version, and it makes sending files to a Kindle so ridiculously easy I've been kicking myself all day for not knowing about this program sooner. Once installed, you can send files in three different ways; by right-clicking on it and picking the option which is now added to the pop-up menu, by electing to Print the file and then choosing the option from the Print Menu or simply dragging-and-dropping the file into the Send-To-Kindle program window. You can also store copies of anything you send to your Kindle Cloud, as an extra backup (especially if you're making edits to a file once it's been sent to your Kindle.) Then fire up your Kindle, and your newly-uploaded file is magically there. If it's a Word document, when you tap on it it'll open up, and when you hit the 'Back' option a toolbar for editing appears at the top.

You can get the Send-To-Kindle software in all its various formats here, and instructions for installing and setting up the software here.

3 - The Mystery of Murder: A Horizon Guide

Okay, I know this sounds like a weird thing to get 'excited' about. Or then again, if you are a writer, it probably doesn't. I hadn't been actively looking for tv programmes about murderers, but I was chilling out one afternoon, looking for something to watch on Catch-Up tv and this one jumped out at me as a useful resource. And I'm glad I took a chance on it.

There are tonnes of documentaries that claim to delve into the minds of murderers, but there are two things in particular that make this one distinctive. One, it's a compilation of some fifty years of BBC Horizon documentaries, containing all the best-substantiated science about murderers. And two, it's presented by the wonderful Dr Michael Mosley, who has done many brilliant documentaries for the BBC in the past and has a style that perfectly balances scientific gravitas with friendly accessibility (think Science's answer to Michael Palin.) 

If you are a writer of thrillers, or anything that involves crime and murder, this is a mind-expanding programme and incredibly useful for helping to create and understand believable murderers - and indeed any character that has to kill another as part of a story. I thought I already knew quite a bit about the psychology of murder, but I learned a lot of new things after watching this. In the UK it will still be available on BBC iPlayer for about another week, but after that (and if you can't get BBC iPlayer for whatever reason) you can find it on YouTube here. Be advised: it is about murder, so it's probably NSFW.

It's the perfect way to get a window into the minds of different kinds of murderers without making the NSA panic when they monitor your internet searches. Just tell them it's the BBC, so it can't possibly be subversive.

Have you discovered anything recently that's changed your writing life and is worthy of a shout-out? Let's share them around!

Sunday, 31 January 2016

5 Things I've Learned About Characters

Characters. Where would a story be without them? They're the meat and veg in your stew, the cards and presents on your birthday, the software on your computer. Put simply, a story triumphs or faceplants on the quality of the characters acting it out, so it pays to get them right. In my years as a writer I've written characters for short stories, stage plays, musicals and now for novels, and if there's anything I've learned it's that, however different they may be, there are a lot of principles about writing them that stay the same across the board. This is my attempt to smoosh some key things I've learned all over one virtual page.

Let's do this.

1 - Characters come in three flavours.

Okay there are certainly more once you get into sub-types and stuff, but for the moment we're trying to keep things simple. 

The first, and most obvious, are the Main Characters. These are the folks who drive the plot; whenever they perform an action the plot is moved forward in some way as a result of what they do (or, in some cases, don't do.) The ideal amount is generally between 2 and 5 - that's not to say you can't have more or less than that, but if you do you're making your job a lot harder. Main Characters most obviously include the protagonist, the antagonist and the POV character, but can also include love interests, sidekicks, mentors and shadows.

Next we have the Minor Characters. These are just as important to the plot as Main Characters and can even have their own agenda within the plot, but their role is merely to assist (or hinder) Main Characters in moving the plot forward - they don't have any direct effect on plot events themselves. Gollum in Lord of the Rings is an example of a minor character, because even though he constantly schemes to get the One Ring back (which could otherwise paint him as the Antagonist to Frodo, a Main Character) he's doing it for his own reasons and not as part of the overall plot of defeating Sauron and ridding Middle-Earth of his evil influence. For Minor Characters, between 5 and 10 is usually the most manageable amount. Having more than 10 is... not impossible, but certainly harder to micro-manage, and having less than 5 is fine - as long as it doesn't leave you with more Main Characters than Minor ones. If that's the case it's highly likely some of those Mains aren't really Mains after all, and need demoting for the good of the plot.

And finally we have the Extras, otherwise known as walk-ons or, in Star Trek parlance, Redshirts. These guys are mostly used for the practical stuff of filling space and performing background grunt work while the Main and Minor characters get on with plot stuff. Crowds are extras, along with retail and service staff in places your characters visit, police and emergency service crews and any other random strangers that pop up for one scene and then vanish, never to be seen again. There's no limit to how many of these you can have, so long as you recognise the expendability of their role. Which brings me neatly on to:

2 - The Extras are supposed to be nobodies.

You can make them quirky, you can give them a personality - but don't make them interesting, and definitely don't make them more interesting than a Main or Minor Character. Lots of us do it; make a walk-on we kind of fall a little bit in love with, so that when he finally gets his big moment we give him a killer line of dialogue, or have him do something super-quirky and memorable, because we want our readers to love him as much as we do. And that's the problem. Succeed and what you have is a frustrated reader, getting distracted from the real story and the real characters because they're too busy wondering what happened to that cool walk-on that showed up for five seconds and then disappeared into the ether. 

So curb the love and treat 'em mean. Don't even give them names in most cases; there's no reason for a janitor to become Fred the Janitor if all he'll be doing is scrubbing toilets in the background while the other characters do the cool stuff. Extras should be little more than walking and (occasionally) talking meat-props. That's why in movies and tv shows they only appear in the end credits rather than the opening ones. Showbiz. It's brutal.

3 - Serve up your characters like you'd serve up a good meal.

As in one course at a time, not the entire three courses dumped on one massive plate. In other words, don't introduce too many new characters at once in a single scene. Imagine you're at a party. You know the host, but you don't know any of the other guests invited, so he offers to introduce you to them. "Here they all are," he says, rounding them up into one giant herd. "This is Jim and his wife Sally, and this is Mark, Jim's boss, and that's Mark's flatmate June, and this is Frank who works with Sally and that's his wife Shelley, who's actually Mark's sister-in-law..."

How much of that did you actually take in? Next to nothing, probably. That's because it's too much information too fast - and, crucially, too early. You don't know any of these people yet, so you have no reason to care about them one way or the other. The host would have done better to let you meet Jim and Sally first, allowing you to speak with them for a while, then bringing in Mark and June a little later, and then waiting for a while after that until Frank and Shelley came over to talk to Sally and then introducing them...

The reader doesn't need to know who everyone is right off the starting blocks, so the best time to introduce any new character is at the first point they do something important in the plot. That usually limits things to, ideally, no more than three per scene. Extras don't count toward that quota, and you can also get away with including characters the reader has already met - but go easy on the number of 'active' characters you have in any one scene at a time. Because then you'll need to...

4 - Beware of Character Jump-Scare Syndrome.

This commonly happens in novels and short stories, when dialogue occurs between two characters while there are other characters in the scene as well (who aren't extras, because again, extras don't count.) These non-participating characters might be avid spectators of the exchange between the two speaking characters, or they might be ignoring them and doing their own thing in the background. Either way, the longer the focus stays on the dialogue between the two speaking characters, the more the non-speakers disappear into the wallpaper as far as the reader is concerned (since they're only 'seeing' what's being described on the page.) This means that when they finally do pipe up and make their presence known again, the effect is similar to them suddenly popping up out of the floorboards like Fenella from Chorlton and the Wheelies - "Whoa! Where did he come from? Was he still there all this time then?" 

There are some little touches you can employ to lessen this effect. One is to have the non-participators join in a bit - even if it's just the odd line here and there to agree or disagree with something one of the speakers has just said. Another is to have the POV character observe and comment on the non-speaking characters' reactions to whatever has just been said (and if that POV character is also one of the speakers, that might in turn influence the way she responds to what's been said.) Alternatively if the non-speaking characters are ignoring the speakers and doing their own thing, the POV character could equally comment on that (might she be annoyed they're not interested when they should be - or alternatively worried that they might hear something she thinks they shouldn't?)

But if none of the above tactics work, or they just aren't plausible for the situation... why are these non-participators there at all then? Their input clearly isn't needed, so get 'em offstage. As a boss, you wouldn't pay an employee to just hang around in the background doing nothing, and there's no reason to let your characters to get away with that either. If they've got nothing to do, find some excuse for them to leave or even don't put them there in the first place. Make them work for their moments in the spotlight. Speaking of which...

5 - Some characters are just third wheels.

Why have just one jokey sidekick when you can have a wisecrackin' double-act for compadres? One jobsworthy minion when you can have a jobsworthy minion and his jobsworthy boss? More character goodness just multiplies the fun, doesn't it? Erm....no, actually. The only thing that gets multiplied is the wage bill - and as the boss of your story you already know that's not good business sense. There's no point in having two characters on the same side of the battle perform exactly the same function, because no matter how interesting they are to write, they're not interesting to read. It's like being made to eat two Full English Breakfasts when you've only got room for one. It typically happens in the form of comedy/villainous duos and loyal companions - either on the hero's or villain's team - and while they might help to beef up the buddy tally, if they're not bringing anything useful to the plot they're dead weight.

Fortunately there's an easy way to spot those kinds of unnecessary duplicates. Take the dialogue attributed to both of the suspect characters and swap them around, so A is saying all of B's lines and vice versa. It should sound weird and like they're both acting completely out of character, saying and thinking things they would never normally say or think. If it doesn't... they've just secretly cloned themselves, and your story would be made stronger by eliminating one of them.

Another variation of this is the Soundbite Dispenser. They're easy to spot as well - most often minor characters, they hang out in the background until their moment comes to deliver a whip-smart, uber-wise or hil-ariously funny line, before slipping back into the shadows again until their next killer bit of dialogue. They're basically an extra with delusions of grandeur, who contributes absolutely nothing to the plot but somehow got awarded all the perks of being the resident smart-ass/wise person/comedy loser without actually putting in any of the hours. And yeah, I'll admit it here because I can - it hurts taking them out of your story. Been there, done it, worn the *sadface.* But if slicing them out doesn't change a single detail of any plot or sub-plots going on in your story... face it, he's wasted meat-space and he needs to go.

Like I already said, showbiz is brutal, baby. But on the bright side, at least you can divvy up his cool lines amongst the remaining cast members.

_______________________________________________________________________________

As a writer, your job is to be the most horrible boss in the world to your characters - and that's a hard thing to do when you also love them all to bits. No wonder we're all a little bit bonkers. But if the end result is a stronger story, your little pretend people will forgive you. So be hard, be ruthless and be cruel. Like the evil little story-maker you were born to be, bwa ha haaaa......

*vanishes in a puff of purple smoke. To cackle and eat chocolate.*

Saturday, 16 January 2016

Writing and Videogaming: A Marriage Made in Heaven or Hell?


We all know the media has something of a love-hate relationship with gaming and gamers - as in, they love how much they can get away with hating them. Whether that's on the PC, the PlayStation, XBox, Wii or any of the other game-playing doodahs, in the eyes of the chattering media classes gaming and gamers are responsible for all of society's problems and disasters.

Global Recession? That'll be all those bloody World of Warcraft players, buying their +5 Swords of Awesome with fake money in a fake world instead of their real money in a real world. Terrorism? That'll be the GTA players, racking up driving offences and bonking pseudo-human hookers in a fake Los Angeles. Polar ice-caps melting? Well.... that's probably gamers' fault as well, spending too long playing games and -  and overheating their plasma screens or something...

But the media aren't fools. They know they can't go ranting about a large section of society without presenting some sort of 'evidence' that what they're saying has some very specific scientific types nodding their heads and looking slightly perturbed. That's why they point to various 'studies' that have been done, suggesting that playing computer and console games will, in the long term, almost maybe lead to entire generations being incapable of communicating with other humans except in monosyllabic grunts, or bashing them in the face with a baseball bat and then running off with their wallet.

These 'studies' have been performed on children, so that tabloids like the Daily Mail in the UK can print articles with headlines like 'Computer Games Turn Children into Drooling Vegetables.' They've been done on adult males in the 16-25 age bracket, so those same tabloids can say things like 'Violent Computer Games Turn Sweet Innocent Young Men into Savage, Gun-Toting Criminals.' Whenever a violent crime takes place - particularly one where innocent people die - the first thing certain sections of the media leap on is the perpetrators' collection of video games. "Look, he played Call of Duty and Halo! That's how he learned to be a psychopath! "Ah, so the fact that he managed to get hold of an actual shotgun had nothing to do with it then...?

 (It always amazes me how many of the people that want violent videogames banned are the same people who will defend to the death their 'constitutional right' to keep a firearm in their house. You can't shoot real people with the guns in a videogame, guys... just sayin'...)

Yes, this type of nonsense does irk me because, as well as being a writer, I'm also a gamer. And so is my husband, my son and most of our friends. My son loves Minecraft, Dragon City and Plants vs. Zombies, and is doing very well at school in spite of The Studies' dire hypothesis that he should be semi-literate and have the attention span of a wasp. My husband plays Call of Duty and all the GTA series, and has managed to remain a mild-mannered Chartered Surveyor instead of morphing into Mr. T from The A-Team.

And me? Well, Gems of War is my main squeeze at the moment, but I like me a bit of  RPG-ing action as well, along with very occasional dips into online MMOs like The Elder Scrolls Online and DCUniverse Online (I am the very definition of 'casual gamer' in that sense; not so much 'love 'em and leave 'em' as 'likely to stand them up if they try and hold me to an actual, proper date.' I've heard of this concept that you can have 'maximum-level characters' in these games, but it's not something I'm ever likely to achieve.)

Buuuuuuut.... (you knew that was coming, didn't you?)

One of least productive time periods in my life for writing - heck, for pretty much anything, if I'm gonna be brutally honest here - was the four years I spent playing a certain game called World of Warcraft.

Looking back, I can see now that I was pretty cheesed off with my life. I was in a job I hated; a dull, dull office job where you could barely blow your nose without having to fill in a form, doing those menial hamster-jobs that never have an actual end to them but the world will still apparently fall down if they're not done, day after day until the end of time. I worked full-time Monday to Friday, while my husband's full-time job meant he had to work weekends - so we next to never had any free time together. We'd only recently moved to the area we were living in, and most of my work colleagues were a lot older than me and had families, so I spent most weekends on my own, catching up on chores and then... well, bumming around trying to find something to do until my husband came home. Now of course I wish I'd used that time to write - and sometimes I did, when the mood struck me. But most times it was easier to log on to World of Warcraft and lose myself in that for a few hours.

Because here's the thing; unlike real life, World of Warcraft - and indeed all other massively-multiplayer online games - reward you every step of the way for taking part. Sure, grinding to get those xp points can be dull as hell - but once you earned those points they're yours, and they are your guaranteed ticket to levelling up. And levelling up, in turn, is your guaranteed ticket to getting better gear, becoming faster, stronger and better and gaining access to a ton of other privileges not offered to the lower-level players. You put in the effort, you get the rewards; no debate, no procrastination. It's a fair, unprejudiced system for success.

Real life doesn't have a system like that. In real life, you can slog your arse off day after day for years, accumulating experience points by the trolley-load, and still never seem to level up. No wonder they're addictive for people who feel like they're treading water, just going through the motions of living. If I actually counted up the hours I spent pretending to be a cartoon hero in a make-believe computer world the total would probably horrify me. I could have spent them learning to become a better writer instead. But hindsight is like a plaster cast; only useful when you've already broken your leg.

I gave  up playing World of Warcraft when I finally quit that soul-sucking job. I haven't played it since, and haven't missed doing so. Didn't need it any more once the root cause of my misery was gone. And while I have discovered The Elder Scrolls and DCUniverse Online since, my writing is now my focus in life so I make sure that I do things in the right order; writing first, gaming when everything else is done. In fact, after a good session of writing the thought of playing an MMO feels more like a chore than a reward and I often don't bother.

I've seen certain writing and time management books that advocate shunning gaming completely, proclaiming it a deadly time-sink that will suck you in and lure you away from your writing or whatever projects are dear to you. Having experienced that siren call for myself, I get what they're saying but at the same time I believe they're thinking too simplistically. If you're reasonably okay with your life - and by that I mean you're not so drained of spirit that you go to bed most nights thinking about the next morning with a sinking heart - you can be a dedicated writer, artist or whatever and still play computer games in your leisure time. Even the most workaholic of writers need regular doses of non-writing fun.

If you are finding computer games addictive, I'd argue there are things missing from your real life that need fixing before you can even start to break any addiction to gaming, and working on those issues first will probably solve the gaming addiction as a natural by-product. If you have good intentions to write but somehow always end up gaming instead, change your schedule; be firm with yourself and make a plan to do x amount of writing before you're 'allowed' to play your game. And then stick to that plan.

But don't feel you have to give up gaming completely to have any hope of being a 'proper' writer, artist or whatever. Gaming is not evil like the media would have you believe, and it doesn't mean you're a hopeless loser who'll never amount to anything. Just ask Chuck Wendig, Rhianna Pratchett, Charlie Brooker, Jakub Szamalek, Dara o' Briain...

Friday, 1 January 2016

My Top 10 Writing Books in 2015

Since the New Year is upon us, I decided to take a look back at some of the books I've read over 2015 and loved -  specifically the ones about writing.

I thought it was going to be an easy choice. In fact, I thought maybe I might have to cut the list to seven, or even just five, because I don't read that many of those books... do I? Well, a quick look at my Amazon 'Your Orders' page for 2015 soon put that notion to bed. As it turned out, picking just ten from the stack I've read this year was the hard part. I've read loads of 'em - usually a chapter or two over breakfast, as a motivational bum-kick before starting a day's writing session. It's surprising how many you can get through in a year when you do it like that.

They haven't all been hits with me, of course. Some just left me feeling depressed and useless - not because they were inherently 'bad,' but because they just weren't suited to me or the way I naturally roll when it comes to writing. Which is why I wanted to give a massive shout-out to the ones that did rock my world, since I'm reasonably sure I'm not the only writer out there who loves to make characters that build plots for you, falls at the more organised end of the Pantser Scale and prefers to encourage other writers whatever their level of experience or skill. So let's dispense with the ado-ing and get started - in no particular order...

1 - Bird By Bird (Anne Lamott.)

This is one of those books that regularly appears on the lists of other authors' must-read books for authors, and I having finally read it myself I can see why. Her philosophy that life is writing and writing is life is similar to Nathalie Goldberg's, but without the heavy overtones of Zen Buddhism that permeate the latter's books (I'm a huge fan of Nathalie myself and don't find it hard to mentally distance her advice from her religious enthusiasm, but I know many others who are turned off by it.) Smart, funny and with a more earthy tone to the self-deprecating honesty, this book is full of practical advice and encouraging without sugar-coating. Yes, writing is bloody hard work and often for very little reward, but that's okay - and it needs to be okay if it's what you truly want to do.

2 - 5 Editors Tackle the 12 Fatal Flaws of Fiction Writing (C.s Lakin, Linda S. Clare, Christy Distler, Robin Patchen, Rachel Starr Thompson.)

If you have dreams of being published, no matter how good a writer you think you are you need this book. I challenge any writer of any level to read this and not find at least one of the chapters highlighting one of their own guilty weaknesses. The good news is, the examples of each flaw, the reasons why they are flaws and the fixes for them are all clearly explained, in depth and in a way that's easy to understand. I learned a lot from this book, and would recommend it as a go-to for when you hit the Draft-Two-and-beyond stage of any fiction project.

3 - The Story Book (The Story Series 1) (David Baboulene)

This is one of those books where, the further you read, the stronger you get the feeling of a light bulb switching on in your mind. To mangle a well-known LOTR quote: 'One does not simply walk into reading The Story Book.' David Baboulene is an author and scriptwriter, and he goes deep into the history, psychology and mechanics of storytelling, incorporating strategies used by the most successful screen and stage writers and showing how they are useful for the novelists' toobox too. And it's all written in an easy, conversational way that entertains rather than lectures - I had an absolute blast reading this book. This is much more than just a book of writing advice; it will change the way you look at stories when writing and reading them.

4 - Into The Woods: How Stories Work and Why We Tell Them (John Yorke)

Another book that delves into the history and psychology of storytelling, but this time from the angle of the unifying themes that define the best stories. Many of us writers have heard about that thing called 'The Hero's Journey' and the variations on the premise that there are only [insert random number here] stories in existence and every story ever written is just a variation of one of them. John Yorke may start from those ideas, but his exploration of them is more compelling and offers much deeper insights - like The Story Book above, this will change the way you look at the magical process of storytelling. And the fact that he explores the theories of telling stories by telling it like a story makes it all the more fun to read.

5 - How to Be an Imperfectionist: The New Way to Self-Acceptance, Fearless Living, and Freedom from Perfectionism (Stephen Guise)

I know I know - that title just screams 'happy-clappy self-help let's all go hug a tree,' doesn't it? Don't let it put you off though - it's about as far from crystal-clutching and mantra-chanting as you can possibly get. Stephen Guise is a writer himself and the advice he gives, while applicable to any area of life, is particularly useful to other writers. If you're a procrastinator, a harsh self-editor, or you've ever beaten yourself up about your puny daily word count/lack of motivation/inability to focus, this book might just hold the cure. If you've read other books about letting go of perfectionism and found they did zero to help you I especially recommend this book, because his tips and suggestions really are different from anything offered before, showing ways to work with and 'trick' your inbuilt perfectionism into playing ball rather than striving to eliminate it from your psyche altogether. And best of all, he sounds like a friend who's been there and done it, rather than some therapist with psychology degrees and wind chimes hanging in his window.

6 - Voice: The Secret Power of Great Writing (James Scott Bell.)

I'll admit, if I see a book written by James Scott Bell I'm gonna be interested; I've read quite a few of his books in the past and he never lets me down. This is another cracker, tackling that elusive quality that's often lauded as the X-factor of great writing but rarely analysed and picked apart to find out what it actually is - until now. What I love about this book - and indeed all James' books - is that they fill you with a sense of "Yeah - I can do this!" as you're reading them, and this one delivers in spades. Thanks James, for making one of fiction writing's most mealy-mouthed must-have virtues into a set of goalposts we can actually see.

7 - Fire Up Your Fiction: An Editor's Guide To Writing Compelling Stories (Jodie Renner.)

Another great resource for when you hit the second-draft-and-beyond stage of a novel, laid out in a way that's easy to understand. Covers all the classic no-nos we all know and 'love' plus several that might not seem obvious until they're picked apart (which Jodie does in a clear and entertaining way.) I've read a couple of her other books too, and, like James Scott Bell, she's becoming another of those authors that I trust to deliver.

8 - Master Lists For Writers: Thesauruses, Plots, Character Traits, Names, and More (Bryn Donovan)

A last-minute entry to this list, since I only bought it yesterday, but as soon as I looked through it I knew it had to appear here - even if it meant ousting one of my original Top 10. This book is an awesome idea, finally - finally! - executed properly, in a way that makes it fit for the purpose it's designed for. I already own a few of these 'data-list' type books, where the principle behind them is that you can use them as a kind of Rosetta Stone for emotions, body language, gestures etc. For the most part they've been... not that useful, full of lazy repetitions and cross-references and notoriously badly laid-out so that you have to hunt through half the book just to find what you're after. This book gets it right, with well-defined categories and a wide variety of suggestions for each of them. It even covers areas many of the other list books don't, like suggestions for settings and popular historical time period references.

9 - Nine Day Novel-Authorphobia: Laugh at Your Fear of Writing: Suck Less for Author Success (Writing Fiction Basics Book 0) (Steve Windsor)

Normally, if a book has any kind of numerical target in its title ('Write a bestseller in 30 days!' 'How to earn a million dollars writing Kindle books!') I avoid it like the Ebola virus it all-too-often is. But I did the 'Look inside!' thing on Amazon with this one and it was immediately obvious this one was different from the usual snake-oil out there. Put simply, it's bloody hilarious, and, in spite of its audacious title, offers practical and down-to-earth advice about getting in the right mindset for writing a novel instead of actually trying to complete and publish one in the titular nine days. Rather than using soothing words and empowering mantras to help you over your fear that you suck at writing, Steve uses straight-up humour and self-deprecation to get you laughing at your insecurities instead. Read this book for the sheer fun of it; if it doesn't get you giggling you are officially dead inside.

10 - The Audacity to be a Writer: 50 Inspiring Articles on Writing that Could Change Your Life (The Best of Positive Writer)

This book is actually a collection of the most popular posts to the Positive Writers website, from various regular contributors. It packs a lot in, and is nicely laid out so that you can dip in and out, reading small chunks at a time without losing the overall thread. If you already know the Positive Writers website (I didn't but I've certainly bookmarked it after reading this book) you'll know what sort of thing to expect, and it's great to have all the best golden nuggets all gathered together in this little treasure chest. This is the book to pick up and dive into whenever you're swirling in the cesspit of writer insecurities.

So, what books would you recommend? If there's any you think I should add to my must-read list, please let me know in the comments (my Breakfast Reads need their fuel, don'tcha know...) And I hope 2016 is a marvellous year for you.

Happy writing!